PrideEnemies

版本 v1.0.0·更新於 2026-07-27

Every enemy is textured with a randomly assigned pride flag.

模組介紹 作者原文

PrideEnemies

Every enemy on the planet is now wearing a pride flag. Which one is up to chance.

Each enemy draws a flag at random when it spawns and wears it across every part of its body — head, legs, the bits that fall off. Two of the same enemy type standing next to each other will usually be flying different colours.

This is a shitpost. It is also, technically, a working mod.

Purely cosmetic and client-side. Nothing gameplay-related changes, nothing is sent to anyone else, and other players see enemies however their game is set up.

The pride series

PrideEnemies is the third of four. Each one takes a different part of the game and makes it a flag, and they're completely independent — install any combination you like. They do stack. Please do not stack them.

| Mod | What it does |

|---|---|

| PrideUI | Cycles your whole UI colour through a flag's stripes, one at a time. The tasteful one. |

| PrideHUD | Replaces every image in your HUD with the flag of your choice. |

| PrideEnemies | Gives every enemy a random flag. You are here. |

| PrideTerrain | Makes the entire planet out of flags. |

All four share the same fifteen flags and the same drop-in flags folder, so a custom flag added to one can be copied into the others.

Installation

  • Install BepInExPack_Mycopunk.
  • Install this mod through your mod manager.
  • Launch the game.

Manual

  • Install BepInExPack_Mycopunk as above.
  • Extract the PrideEnemies folder into BepInEx/plugins/ in your Mycopunk directory, keeping PrideEnemies.dll and the flags folder together.
  • Launch the game.

Configuration

There isn't any. It's random — that's the whole mod.

Flags

Rainbow · Progress · Transgender · Bisexual · Pansexual · Lesbian · Gay · Asexual · Aromantic · Aroace · Nonbinary · Genderfluid · Genderqueer · Agender · Intersex

The same fifteen the other two mods use.

Adding your own

The flags aren't baked into the DLL — they're loose PNGs in BepInEx/plugins/PrideEnemies/flags, and the pool is just a listing of that folder. Drop a.png,.jpg or.jpeg in there and enemies start drawing from it too.

Your mod manager may replace this folder when it updates the mod, so keep a copy of anything you add.

How it works

Each enemy renderer is handed a variant of its own material with the flag swapped into the texture slot. The game's materials are never modified, so props and gear that happen to share a material with an enemy are left alone.

Variants are cached per (material, flag) pair, so a swarm of a hundred enemies wearing five flags costs five extra materials rather than a hundred, and enemies sharing a variant still batch together. Painting happens once per enemy at spawn — there is no per-frame work at all.

Which flag an enemy gets is derived from its own object ID, so it stays put for that enemy's whole life instead of flickering.

Requirements

  • Mycopunk, obviously
  • BepInExPack_Mycopunk

Changelog

See CHANGELOG.md.

Credits

All fifteen flags come from Wikimedia Commons and are public domain, CC0, or released for free use. Per-file credits are in ATTRIBUTION.md.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_Mycopunk

檔案與校驗

檔案名稱
PrideEnemies-1.0.0.zip
檔案大小
53.8 KiB