EnemyHighlights
Warframe-style fresnel rim glow on enemies, with configurable colors and intensity. Client-side. Depth-tested (not a wallhack). Also recolors the aimed-part overlay.
模組介紹 作者原文
EnemyHighlights
Warframe-style enemy highlight for Mycopunk — enemies get a bright, configurable fresnel
rim glow at their silhouette edges so you never lose them against the environment.
Made for visibility, not cheating.
Features
- Enemy Rim Highlight — a Warframe-style fresnel rim glow on every enemy, driven
by a custom URP shader shipped in an AssetBundle. Configurable hex color and 0–100
intensity (brightness + rim width). The rim glows at silhouette edges only —
front-facing surfaces stay visible, and the glow follows the model's animation.
- Targeting Recolor — recolors the game's pointed-at-part overlay with your own
color and opacity instead of the health gradient.
Not a wallhack
The rim shader uses ZTest LEqual (depth-tested) and ZWrite Off — walls, terrain,
and Optical Jammer clouds hide highlighted enemies exactly like vanilla. Burrowed
enemies stay hidden. If the game doesn't show it, this mod doesn't either.
Configuration
Edit in-game via ModSettingsMenu (F10), or in BepInEx/config/coruscnium.enemyhighlights.cfg:
| Setting | Default | Description |
|---|---|---|
| HighlightColor | FF2A00 | Hex color (RRGGBB) of the enemy rim glow |
| HighlightIntensity | 30 | 0 = off (vanilla), 100 = bold bright outline |
| TargetingColor | FF2A00 | Hex color (RRGGBB) of the aimed-part overlay |
| TargetingIntensity | 0 | 0 = vanilla health-gradient overlay, 100 = fully opaque |
Changes apply live — no restart needed.
Client-side
Works in any lobby; only you see the highlights.
Rebuilding the shader bundle (advanced)
The enemyhighlights_rim AssetBundle ships pre-built inside the package. To rebuild
it (e.g. after editing the shader):
- Open shader_project/ in Unity 6000.4.0f1 (the game's exact version — a
mismatch causes shaders to render pink).
- Run the menu item: EnemyHighlights → Build Rim Shader Bundle (Win64).
- Copy the resulting enemyhighlights_rim file from
shader_project/AssetBundles/StandaloneWindows64/ into
BepInEx/plugins/EnemyHighlights.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: