AimAnyTime
Aim while reloading, sliding, and sprinting — with visible reload animations while ADS.
模組介紹 作者原文
AimAnyTime
A BepInEx mod for Mycopunk that lets you aim while reloading, sliding, and sprinting — without losing reload animation
feedback.
Features
- Aim While Reloading: Stay in ADS (FOV/aim state) during reloads.
- Show Reload Anim While Aiming: Temporarily hide the aim pose during reload so the reload animation is visible and
you can tell when you're ready to fire again.
- Aim While Sliding: Allow aiming during slides (uses the same player override as the vanilla Aim While Sliding
upgrade).
- Aim While Sprinting: Allow aiming during sprint without cancelling sprint.
Installation
(recommended)
- Download and install via a mod manager.
- The mod is installed to the correct directory automatically.
Manual
- Install BepInEx for Mycopunk (BepInExPack_Mycopunk 5.4.2403 or compatible).
- Place AimAnyTime.dll in /BepInEx/plugins.
The mod loads automatically through BepInEx when the game starts. Check the BepInEx console for a load confirmation
message.
Configuration
Settings are stored at:
/BepInEx/config/sparroh.aimanytime.cfg
| Setting | Default | Description |
|-------------------------------|---------|------------------------------------------------------------------------------------------------------------------------|
| Can Aim While Sliding | true | Allows aiming weapons while sliding. |
| Can Aim While Reloading | true | Keeps ADS active while reloading (FOV/aim state). Pair with Show Reload Anim While Aiming for visible reload feedback. |
| Can Aim While Sprinting | true | Allows aiming weapons while sprinting without cancelling sprint. |
| Show Reload Anim While Aiming | true | While ADS-reloading, temporarily hide the aim pose so the reload animation is visible. ADS state (FOV) stays active. |
Config changes are hot-reloaded while the game is running.
How it works
Vanilla ADS uses a full (non-additive) aim animation layer that covers the base layer. Enabling aim-while-reload alone
keeps that layer up and hides the reload. This mod keeps ADS state on during reload, but drops the aim layer for the
reload so the clip and its ammo events stay readable.
Troubleshooting
- Mod not loading? Verify BepInEx is installed correctly and check the BepInEx console for errors.
- Reload still invisible? Ensure both Can Aim While Reloading and Show Reload Anim While Aiming are enabled.
- Aiming still blocked while sprinting? Ensure Can Aim While Sprinting is enabled; some weapons use a sprint lock
that this setting clears.
Building
Requirements
- Mycopunk (base game assemblies for references)
- BepInEx 5.4.2403 or compatible
-.NET SDK with netstandard2.1 support
- Harmony (provided by BepInEx)
Steps
- Clone this repository.
- Open the solution in Visual Studio, Rider, or your preferred C# IDE.
- Ensure game and BepInEx assembly reference paths in the project file match your install.
- Build in Release configuration:
dotnet build --configuration Release
The output assembly is AimAnyTime.dll.
Authors
- Sparroh
Links
- GitHub
License
This project is licensed under the MIT License — see the LICENSE file for details.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: