Battle map - Lookout 戰鬥地圖 - 瞭望臺
Battle map - Lookout 戰鬥地圖 - 瞭望臺
模組介紹 作者原文
Battle map - Lookout 戰鬥地圖 - 瞭望臺
這是我爲戰鬥製作的森林地圖。產卵位置是定時的,這樣兩個團隊可以同時到達地圖的焦點。斜坡足夠溫和,可以在該地區周圍進行快節奏的騎兵行動,而建築物和樹木則爲步兵提供足夠的掩護,而不必作爲騎兵的食物。柵欄剛好足以防止射擊。在cRPG中,您可以輕鬆地爬上梯子。
重點是小型觀景柱,雙塔俯瞰山谷。
圍欄兩側都有一個門口,兩隊都可以平等地進入塔樓。塔與繩索橋相連。
塔頂部的弓箭手的火線最多限於圍欄的內部區域,這使得該區域更容易受到弓箭手的攻擊,而外部則由於騎兵而更加危險。
團隊的一側:
團隊兩側:
下面的山谷中有一些廢墟。
我很樂意聽到有關這方面的反饋,即使你討厭它,只要告訴我原因。我聽說有些人在森林地圖中遇到了cpu問題,這是我在製作時沒有意識到的。我自己通常在大城堡/城市地圖中有fps問題,而不是森林。
Here's a forest map i made for battle. Spawn locations are timed so that both teams can get to the focal point of the map at the same time. Slopes are gentle enough to allow for fast paced cavalry action around the area while buildings and trees lend enough cover for infantry to battle without being food for cavalry. Fences are just high enough to prevent shooting over them. In cRPG you can easily climb over with ladders.
Focal point is the small lookout post with twin towers overlooking the valley.
There's a doorway on both sides of the fence, giving equal access to the towers by both teams. Towers are connected with a rope bridge.
The line of fire for archers at the top of the towers is mostl limited to the inside area of the fence, that keeps the area more vulnerable to archers, while the outside is more dangerous because of cavalry.
Team one side of the fence:
Team two side:
There are some ruins in the valley below.
I'd love to hear feedback on this, even if you hate it, just tell me why. I heard some people have cpu problems in forested maps, which i didn't realise while making this. I myself usually have fps problems in big castle/city maps, not forests.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。