幫接待員小姐姐祛痘

作者 UberGrainy·版本 v1.0·更新於 2018-09-13

截圖 共 3 張

模組介紹 作者原文

處理程序的清潔面部紋理。我將她的臉部與嚴肅的處理者的臉部紋理(更薄的眉毛,不同的嘴脣)相結合,軟化了皮膚毛孔等細節,略微減輕了臉部的顏色,增添了一點柔和的色彩。我認爲這讓她看起來更好看,而且看起來不那麼可怕。這適用於她所有的服裝。

如果有人想知道我爲什麼不與其他角色交換文件,那是因爲:

1.與其他主要NPC交換時內口變亮(例如嚴重處理者)。我認爲需要模型/材料編輯。

2.較小的NPC沒有自己的模型,他們使用的是玩家面部模型。將玩家面部模型交換到主NPC上會使臉部內爆。

安裝:

只需將文件(帶文件夾)解壓縮到Steam \ Steamapps \ common \ Monster Hunter World \

卸載:

如果要還原爲原始文件,只需刪除NativePC \ npc \ npc02中的mod文件即可

感謝Vuze用於解包工具,以及用於TEX轉換器的daemon1。

我很長時間沒有發佈mod。如果我搞砸了某個地方,請隨時告訴我。

我如何做到的粗略解釋:(我忘了一些確切的細節)

1.使用此工具將TEX轉換爲DDS。每個紋理似乎使用不同的類型。這個處理程序的面部紋理是DXT1(BC1)。

2.在Photoshop中編輯紋理。

3.我想我使用Intel Texture Works導出,沒有mipmap,並設置爲BC1_Unorm。如果您有任何問題,請嘗試兩種BC1選項。

4.在十六進制編輯器中打開DDS,刪除“TEX”之前的所有內容。另存爲.TEX擴展名。

5.打開原始TEX文件,複製第二個E1D1(0x00000900)之前的所有內容,並覆蓋粘貼在編輯的紋理上。

6.在Photoshop中,紋理可能未對齊(即右側部分顯示在左側)。手動修復它。

7.使用mipmap導出重新排列的DDS。

8.請注意,原始中的mipmap似乎從0x00080110開始,這與Photoshop導出略有不同。

9.複製粘貼額外數據,以便原始版本和編輯版本匹配mipmap的相同起始地址。

10.從已編輯的非mipmap紋理上覆制粘貼重新編輯的mipmap的mipmap數據。

如您所見,這是一個非常“迂迴”的解決方案。我確信當發佈更多工具時我會變得過時(我無法制作工具)。基本上,在從Photoshop導出時,原始TEX標題中有一些值似乎不會被繼承(即紋理只顯示純白色或黑色)。我假設是mipmap索引也是不同的。這就是爲什麼你必須複製粘貼這些部分的原因。稍後在文件中的地址也有細微差別(可能是mipmap)。

如果紋理在遠距離處看起來很奇怪/大大錯位,你可以看出mipmap已經壞了。還有一個問題,紋理可能會略微錯位。不知道爲什麼/如何發生。但我設法以某種方式修復這些問題。

我也想改變她的眼睛顏色,但是它存儲在面部模型材料(不是眼睛材料)中,我不知道哪個字節定義顏色。

A cleaner face texture for the Handler. I combined her face with the Serious Handler's face texture (thinner eyebrows, different lips), softened the details such as skin pores, lightened the face slightly and added a little more soft color. I think it makes her look slightly better and less scary-looking. This should apply to all of her outfits.

If anyone's wondering why I didn't just swap files with other characters, it's because:

  • Inner mouth becomes bright when swapping with other main NPCs (eg. Serious Handler). Needs model/material editing, I think.
  • Lesser NPCs don't have their own models, they use the player face model. Swapping player face model onto main NPCs implodes the face.

Installation:

Simply unzip the files (with folders) into Steam\Steamapps\common\Monster Hunter World\

Uninstallation:

If you want to revert to the original, simply delete the mod files in NativePC\npc\npc02

Thanks to Vuze for the unpacking tools, and daemon1 for the TEX converter.

I haven't posted a mod for a very long time. Feel free to let me know if I've screwed up somewhere.

Rough explanation of how I did it: (I forgot some exact details)

  • Convert TEX to DDS using this tool. Every texture seems to use a different type. This Handler face texture was DXT1 (BC1).
  • Edit the texture in Photoshop.
  • I think I exported using Intel Texture Works, no mipmaps, and set to BC1_Unorm. Try both BC1 options if you have any problems.
  • Open the DDS in a hex editor, remove everything before "TEX". Save as.TEX extension.
  • Open the original TEX file, copy everything before the second E1D1 (0x00000900) and overwrite paste it over the edited texture.
  • In Photoshop, the texture may be misaligned (ie. right part appears on the left). Manually fix that.
  • Export the realigned DDS with mipmaps.
  • Note that the mipmaps in the original seem to start at 0x00080110, which is slightly different from the Photoshop export.
  • Copy paste the extra data so that both the original and edited version match the same starting address for mipmaps.
  • Copy paste the mipmap data from the realigned edited mipmap, over the edited non mipmap texture.

As you can see, this was a very "roundabout" solution. I'm sure it'll become obsolete when more tools are released (I can't make tools). Basically, there are some values in the original TEX header that don't seem to be carried over when exporting from Photoshop (ie. texture just shows up plain white or black). And what I'm assuming to be the mipmap index is also different. That's why you have to copy paste those parts over. There's also slight difference in addresses later on in the file (presumably the mipmaps).

You can tell the mipmaps are broken if the texture appears strange/greatly misaligned at far distances. There's also a problem …

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
帮接待员小姐姐祛痘
檔案大小
2.1 MiB