AccessibilityHighlight
Meccha Chameleon accessibility mod that highlights whistled characters using a glowing light, xray chams (see through walls), or a marker box
模組介紹 作者原文
Meccha Chameleon Accessibility Highlight
An accessibility mod for Meccha Chameleon that highlights whistled/called characters.
Features
- Automatically detects whistle/call sounds and highlights the target
- Three highlight styles to choose from: glowing light, X-ray outline (chams), or marker box
- Smart debounce - spamming the whistle input won't spawn duplicate highlights
- Auto-cleanup - highlights clear themselves after a short duration
Installation
- Install UE4SS for Meccha Chameleon if you haven't already.
- Install this mod through your mod manager, or manually extract into Meccha Chameleon's Mods folder.
- Launch the game.
Choosing a Highlight Mode
Open main.lua (inside Scripts) and edit this line near the top:
local HIGHLIGHT_MODE = "chams"
| Value | Effect |
|---|---|
| "light" | Glowing point light above the character |
| "chams" | X-ray style outline visible through walls |
| "box" | Solid marker box at the character's position |
Save and restart Meccha Chameleon to apply.
Advanced Settings
More options at the top of main.lua:
local WHISTLE_SOUND_KEYWORD = "provoaction" -- sound cue keyword to listen for
local HIGHLIGHT_DURATION_MS = 2500 -- how long the highlight lasts
local WHISTLE_DEBOUNCE_MS = 500 -- spam-prevention window
FAQ
Nothing highlights when I whistle?
Check the UE4SS log for [AccessibilityHighlight] messages. If Meccha Chameleon's whistle sound asset name differs from expected, adjust WHISTLE_SOUND_KEYWORD to match.
Whistling repeatedly spawns multiple highlights?
This shouldn't happen - if it does, please report it along with your UE4SS log output.
Does "chams" work through all walls?
It uses the engine's custom depth/stencil rendering. Visibility through certain wall materials may vary depending on how Meccha Chameleon's specific post-process setup handles custom depth.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。