WaterAssetRestorer
Lets moon/interior devs use some of the vanilla water materials that get broken during ripping game files into Unity.
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模組介紹 作者原文
WaterAssetRestorer
Moon and interior devs are likely familiar with how poorly the water assets rip when trying to design their levels. I made this tool to attempt to restore some at runtime. (My thread in the LC Modding Discord)
This mod works by searching through a moon after it is loaded to replace the following material names, so all you need to do is ensure your water material names match one of the ones listed below. It'll be broken in your project but assuming the name can be matched, it'll be replaced in-game.
| Mat name | description |
|----------|-------------|
| Flooded&GordionWater | The water on Gordion/flooded weather |
| PoolWater | The water in the mansion pool tile |
| CaveWater | The water in the cave water tile |
| MarchWater | The water on March |
| VowWater | The water on vow |
Before
After
Credits
- The developers of this mod's dependencies as it literally could not exist without them.
- Audio Knight on YouTube for a handy starting tutorial.
- Nomnomab's project patcher to access vanilla LC through Unity.
- Debugging tools like Imperium and UnityExplorer.
- for hosting this mod as I wouldn't know how to distribute without it.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: