ArduousHardships
Experience all the moons of the vanilla game with completely altered monster spawns, scrap spawns, power levels, diversity levels, min/max scrap, interior chances, interior sizes, hazard spawns, and p
模組介紹 作者原文
Arduous Hardships
PACK INFORMATION
Arduous Hardships is not a traditional Lethal Company mod pack that just throws together a ton of mods all at once and calls it there, or one that adds a ton of immersion breaking content. This mod pack tries to retain as much of the vanilla aesthetic as possible, while having the first game redesign/overhaul of this style attached to it: Completely changing every major aspect of all the moons in the vanilla game, and making them have entire different gameplay loops; some gimmicks being very outlandish and not at all traditional to normal Lethal Company gameplay. In case you don't know, there's quite a lot of technical aspects that run in the background for how the game chooses to spawn things in, but all you really need to know is that, normally, not every single monster or scrap item is capable of spawning on every single moon in the vanilla game, Baboon Hawks cannot spawn on Experimentation normally for example, and every monster has numbers that occupy two different caps for what is and is not allowed to spawn in. This mod pack not only alters those factors, but several other major ones, like the interior selection chances, and the amount of hazards like turrets that are able to spawn.
Every other moon costs money besides Experimentation, you are forced to complete the first quota by only landing on it, and the challenge it has is not necessarily only for veterans of the game, but a less experienced player at the general gameplay and/or technical aspects of the game may not enjoy playing it and the rest of this mod pack. As such, I don't recommend trying to play if you are lacking in either department. You could play with a lack of technical knowledge, but some gimmicks may be more difficult to understand or properly handle while playing. Below is an explanation/breakdown of Experimentation's gameplay design, I'm giving you the option to stop reading from here if you want to experience it in game yourself. Additionally, you can check out the wiki tab page for this pack to read more moon edit explanations, as well as more info on other modded additions that may be hard to understand.
Experimentation only has a single scrap item spawn alongside the Apparatus (usually a gold bar), and the monster spawns for inside are ones not difficult to deal with by themselves, but bad in combo with one another, such as the Jester, the Bracken, Coil-Heads, Barbers, etc. Additionally, if you want to get the Apparatus, a total of three Old Birds are guaranteed to spawn outside, acting as guardians to prevent you getting extra money via the apparatus at the end of the first quota. However, as a tip, Old Birds do not see people crouched when they are flying in the sky, if they do not see them prior to crouching, and they always were meant to behave this way, but it didn't work for non-host clients until v80 released. This is a pretty important counterplay to Old Birds as a whole, not just for my Exp edit. I would advise considering your weight also when you're going back to ship.
ADDITIONAL CONTENTS
- One modded monster attempting to add onto the main cast, who may not be directly harmful themself, but can cause tons of unique situations alongside the other monsters. Just know this: He does not summon.
- An entire new weather condition, rarely appearing and providing a difficult challenge, but also potential for insane extra profit.
- Lots of modded scrap items, some having their own gimmicks attached, like being able to damage/kill you.
- Tons of cosmetic additions, such as new Mineshaft cave types, a non-lethal storm always occurring on Gordion, additional variants for vanilla game scrap items, and every vanilla monster (besides the new v80 ones) having an entire new appearance.
- Rebalances/buffs given to various store items, including free and weightless Pro-Flashlights!
- Rebalances/buffs for various scrap items.
RUNNING THE PACK
For those concerned about how many mods are in this m
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: