DeathBodyOutline
Visual death-body marker mod for Labyrinthine with configurable final-death or every-death display modes.
模組介紹 作者原文
Death Body Outline
Leaves a frozen body where a player dies in Labyrinthine. Can be used in hardcore cases to know if your teammates are dead. Setup visual mode to 2 if you want to see each player death even when they are revived.
Important: VisualMode
This is a visual mod, and the main setting is VisualMode.
After first launch, edit UserData\MelonPreferences.cfg:
[DeathBodyOutline]
VisualMode = 1
Modes:
- 0 disables the mod.
- 1 is the default. Show a body only when the player is fully out of lives / not respawned.
- 2 shows a body for every death.
If you already had the mod installed, MelonLoader may keep your old VisualMode value. Set it manually if needed.
Requirements
- Labyrinthine
- MelonLoader
Install
Install through r2modman, or manually place DeathBodyOutline.dll in the game's Mods folder.
Configuration
Settings are created under UserData\MelonPreferences.cfg after first launch.
Options:
- VisualMode: default 1; controls when visual death bodies are shown.
- VerboseLogs: troubleshooting logs for hook, body clone, local head completion, and nameplate behavior. Enable only for debug purposes.
Notes
- The mod clones bodies locally only. Other players do not need the mod.
- The mod intentionally uses the final-death event so revived/downed players do not leave a permanent body when VisualMode=1. (Change to 2 if you want to see every death)
- Local player head/face cosmetics are not loaded. The mod only keeps cosmetics already present on the live rendered model. That mean head cosmetic are viosible only for other players bodies.
- Tested locally on Windows with Labyrinthine and MelonLoader 0.7.2.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: