ZoneScan
Scan a whole room or zone! whooo!
模組介紹 作者原文
ZoneScan
Info
(For rundown devs) This plugin allows you to make any chained puzzle not use the default radius scan, instead it can scan the whole room or zone the scan is in without leaking out of the room/zone. the size or shape of a room/zone doesn't matter.
How To Use
- Launch your game once with it installed, find ZoneScanConfig in the custom folder in your rundown folder, open and find ZoneScanSettings
- This will be in there:\
{\
"AllowedPersistentIDs":\
[\
{\
"ID": 8000,\
"UseZoneInsteadOfNode": false\
},\
{\
"ID": 8001,\
"UseZoneInsteadOfNode": true\
}\
]\
}
- ID is the chained puzzle persistent id you want to override
- UseZoneInsteadOfNode will determine if it scans the room the scan is in or the entire zone the scan is in
- false = scan just room
- true = scan full zone
- If a zone is one room they will behave the same
- will work with items and items are considered being in the scan the same as players
- if it is an exit scan it will ignore ExitScanMulti
- if a scan has "OnlyShowHUDWhenPlayerIsClose" on in the chainedpuzzle data block (usually exit scans) and uses this plugin, the scan may be able to progress without players seeing the HUD
- this plugin will not affect the scan graphic, just how the game detects players
Patch Notes
- 1.0.0 Initial release
- 1.0.1 Updated this page so its more readable and has more info
- 1.0.2 Allowed comments, recommend to copy your existing file and then delete the ZneScanConfig folder to let it regenerate the jsonc file
- 1.1.0 Added support for repositioning scans with ECPC, logs are now actually accurate
- 1.1.1 Fixed a small issue
Feedback
- Post in the feedback thread on the GTFO modding discord or message me on discord to give feedback and report bugs:
randomguy#0753
Credits
Thank you to anyone who gave me advice, especially hirnukuono.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
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- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
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下面這些內容需要先安裝,否則該模組不會生效: