DeadBodyOptimization
A high-performance mod to accelerate enemy corpse cleanup and optimize combat performance.
模組介紹 作者原文
DeadBody Optimization
A high-performance optimization mod for GTFO designed to streamline the enemy corpse dissolution process, providing better visual clarity and performance during intense combat.
Key Features:
- Performance Boost: Recycles physics actors and render meshes efficiently, reducing CPU and GPU overhead during high-enemy-count scenarios.
- Hot-Reload Support: Configuration changes take effect immediately in-game without requiring a restart.
Additional Sync Fixes:
- Improved Combat Feedback: Blocks "phantom attacks" where monsters appear to re-trigger attack logic due to sync-induced state reloads.
[!NOTE]
This mod does not eliminate high-ping hit registration (delayed damage), as combat outcomes remain host-authoritative.
Gameplay Balance & Fairness:
- Adjustable Parameters: The Wait Time Before Dissolve is constrained to a minimum of 0.1s. This allows corpses to remain as "physical entities" for a brief window, preserving the tactical "bullet blocking" behavior while avoiding the performance drag of long-term corpse accumulation.
Configuration Guide:
Located at BepInEx/config/com.zose.deadBodyOptimization.cfg (Supports Hot-Reload):
| Setting | Recommended | Range | Description |
|:--- |:--- |:--- |:--- |
| Wait Time Before Dissolve | 0.1s | 0.1s - 1.5s | The duration the corpse remains solid before starting to dissolve. Adjust this to find your preferred balance between tactical cover and visual clarity. |
| Dissolve Animation Duration | 0.5s | 0.1s - 1.5s | The speed of the dissolution animation itself. |
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: