THE ULTIMATE EDITOR

版本 v1.0.1·更新於 2026-05-19

I WOULD USE! Edit colliders, shaders and materials, add components to objects (rigidbody asan example), turn on freecam and 3D mode, create and dupicate objects, ANYTHING u can think of

模組介紹 作者原文

THE ULTIMATE EDITOR 1.0.0

Press f2 to initiate.

What it can do!

-Edit collider shapes like in unity

-turn on freecam (WASD)

-turn on 3d mode (right click to rotate)

-change the colours (shaders and materials) on any object including the player

-add components to any object (rigidbodies, colliders etc)

-change the size, rotation and scale on any object

-edit and values and fields in the components

-delete components

-Duplicate, Delete and spawn meshes and prefabs

  • THERE ARE OTHER THINGS BUT I FORGET. SEE FOR YOURSELF.
  • ALSO SAVE CHANGES AS A NEW MAP AND LOAD THAT MAP IN IF WANTED

By: Firmager Main..

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
THE_ULTIMATE_EDITOR-1.0.1.zip
檔案大小
127.8 KiB