Wilderness Bunker Player Settlement

作者 SphereOfChaos·版本 v1.5·更新於 2018-11-15

Wilderness Bunker Player Settlement

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模組介紹 作者原文

Wilderness Bunker Player Settlement

Fallout 4 Mod:Wilderness Bunker

版本:1.5

作者:SphereOfChaos

Wilderness Bunker是一個完整的定居點和內部掩體,位於機器人處置場的西邊。

要求:遠港DLC

特點:

完全Navemeshed

LOD(由於陡峭的山坡/懸崖的升高)。可能是不必要的,但我想我還是會這樣做的。不替換整個英聯邦LOD,只是Quad區域。

外部的預組合和Previs幾何形狀完全重建,用於沉降的兩個單元和圍繞它的那些單元。

內飾也經過優化,包括預組合和預製,以及房間邊界和門戶。

用FO4Edit清理

定居者可以被送到定居點。這個模式需要在新遊戲中開始,否則你將以20%的結算幸福開始,並且會遇到定居者和其他問題。

使用Transfer Settlements進行測試,效果很好。唯一的問題是“傳遞合作者”。導入我的結算項目並啓動後,您必須轉到所有“直通”連接,並選擇它們打開和關閉,以便Workshop將其識別爲電源連接。我將上傳我的結算藍圖作爲例子。我不是最好的裝飾師,但如果你願意,它會給你一些啓動。

另一個問題是,如果你有“Settlement Ambush Kit”(創建俱樂部,我知道,我知道......:()就是如果你從Transfer Settlements導入兩個誘餌,似乎我必須完全廢棄它們然後重新構建它們,否則它們的切換功能似乎與它們應該是相反的。(On是Off,Off是On)。很奇怪。

除了4個邊緣標記外,還添加了至少5或6個敵人產卵標題標記(有時候它也被用作產卵)。這使得Settlement Ambush Kit變得非常有趣。

定居點中的現有燈光可能會被廢棄,相應的光源也會消失。

除了兩個主要的混凝土建築外,其他大部分都是可以刮掉的。不要擔心刮掉灌木叢或大樹。這些都有自定義廢料配方,也不是預組合的一部分,因此不會導致性能問題。

最後,在使用工作坊之前,需要淘汰4名槍手和1只攻擊犬。內部的關鍵是槍手名叫史蒂夫。注意:確保在10分鐘之前獲得他的庫存,否則他們將在遊戲中消失(被禁用)。如果發生這種情況,在地板基礎下的某處有一個額外的鑰匙。:)

注意:

重要提示:

如果您使用任何類型的報廢模式或在Fallout4Custom.ini下使用這些設置,您將遇到以下問題:

bUseCombinedObjects = 0

bUsePreCulledObjects = 0

你正在做的是關閉輻射4的優化。隨着時間的推移,這將導致重大問題,特別是在較舊的PC上。

這會導致幀率丟失,類似虛空(白色)的僞像和遊戲中消失的靜態物體,在某些情況下會導致CTD。

在遊戲中構建了大量的結算項目之後,我仍然可以在每秒45到60幀之間獲得。相比之下,這些是我的PC規格(它已有幾年了,哈哈。):

操作系統

Windows 10 Pro 64位

CPU

AMD FX-8320 81°F

Vishera 32nm技術

RAM

16.0GB雙通道DDR3 @ 666MHz(9- 9-9-24)

主板

MSI 970A-G43(MS-7693)(CPU 1)110°F

顯卡

LG IPS FULLHD(1920x1080 @ 60Hz )

8000MB NVIDIA GeForce GTX 1070(EVGA)88°F

存儲

119GB SanDisk SDSSDHP128G ATA設備(SATA(SSD))78°F

223GB SanDisk SDSSDXPS240G ATA設備(SATA(SSD))76°F

465GB Western Digital WDC WD5000AAKX-08U6AA0 ATA器件(SATA)85°F

光驅

HL-DT-ST DVDRAM GH24NSC0 ATA器件

音頻

Realtek高清晰度音頻

Fallout 4 Mod: Wilderness Bunker

Version: 1.5

Author: SphereOfChaos

Wilderness Bunker is a full settlement and interior bunker located just West of the Robotics Disposal Ground.

Requirements: Far Harbor DLC

Features:

Fully Navemeshed

LOD created (because of the elevation of the steep hill/cliff).  Probably was unnecessary but thought I'd do it anyway. Does not replace the whole Commonwealth LOD, just that Quad area.

Precombined and Previs geometry in the exterior was fully re-created for the two cells of the settlement and those cells surrounding it.

The interior has also been optimized with precombines and previs, as well as room bounds and portals.

Cleaned with FO4Edit

Settlers can be sent to settlement. This mod NEEDS to be started on a new game, otherwise you will start out with Settlement happiness at 20% and will have problems getting settlers, and other issues.

Tested with Transfer Settlements and works just fine. The only issue was with "Pass-through Coonectors". After importing my settlement items, and powering up, you have to go around to all the "pass-through" connections and select them on and off for the Workshop to recognize it as a power connection.  I will upload my Settlement Blueprint as an example. I'm not the best decorator, but it will give you something to start if you want.

One other issue is, if you have the "Settlement Ambush Kit" (Creation Club, I know, I know...:( ) is that if you import the two decoys from Transfer Settlements, it seems that I had to completely scrap them and re-build them, otherwise their switching feature seemed to be opposite of what they should be. (On is Off, Off is On). Weird.

Also added at least 5 or 6 enemy spawn heading markers, apart from the 4 edge markers (which are sometime also used as spawns, apparently).  This makes for a lot of fun with the Settlement Ambush Kit.

Existing lights in the settlement can be scrapped, and their corresponding light sources will also disappear.

Apart from the two main concrete buildings, most everything else is scrappable.  Don't worry about scrapping the bushes or large trees. These have custom scrap recipes and are also not part of the precombines, so will not cause performance issues.

Lastly, there are 4 Gunners and one attack dog that need to be eliminated be …

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
Wilderness Bunker Player Settlement
檔案大小
41.8 MiB