Settlement Mechanics Redux 微調定居點機制
Settlement Mechanics Redux 微調定居點機制
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模組介紹 作者原文
Settlement Mechanics Redux 微調定居點機制
我一直在盯着我創造的憎惡,並且在第一次更新一段時間之後再也沒有碰過...... Elysios的定居機制與更多植物就是我所說的......坦率地說,這是我身上的一根刺,我從未改進過它。這對我來說是一次性的,需要更新。它的一部分是好的,部分是壞的,太多的是超級cheaty。這是我的新口味,我真正的味道。並非所有這些變化你都可能會欣賞,但我試圖帶回管理和解的樂趣,而不是讓它們成爲輻射任務。其中一些更難,其中一些更容易......大多數更現實,希望你會喜歡。請提供您的反饋,並告知我您遇到的任何問題。我也很想聽聽你認爲會有什麼好處。
目前,此版本不會觸及任何DLC項目,但這肯定會改變。爲了您的方便,我已經包括ESP版本和ESL版本,並且將始終爲那些仍然沒有所有DLC的人保留Vanilla版本。以下是更改列表。
以前需要電力電纜的炮塔現在使用無源電力。在你的炮塔附近將一個塔架向下傾斜,它們會以致命的效果和最小的眼睛疼痛開始。
2.所有無源電源節點(開關,掛架,連接器等)現在的半徑增加了50%。
3.與實際值和我個人的品味相比,發電機輸出略有改變,更加真實。小型(3> 4),中型(5> 6)和風車(3> 5)發電機的功率輸出發生了變化。大型發電機沒有改變。
4.水淨化器略微編輯爲現實主義。小淨化器現在需要5個電源,但提供10個水。大型淨化器仍需要10個電源,但僅提供20個水。
5.添加了血葉,插花和淤豆配方作爲食物來源。
以下是我目前的工作清單。
1.使用適當的菜單圖標將缺失的植物和所有野生植物添加到配方列表中。
2.在保持類似功能的同時,與平衡和真實性相比,重新評估炮塔和護欄的安全輸出。
3.與植物的大小和類型相比,重新評估植物的食物產量。
I've been staring at the abomination I created and never touched after the first update for awhile...Elysios's Settlement Mechanics with More Plants is what I called it...frankly it's been a thorn in my side that I never improved on it. It was a one-off for me and it needed to be updated. Parts of it were good, parts of it were bad, too much of it was super cheaty. This is my new flavor, my true flavor. Not all the changes in this one you might appreciate but I tried to bring back the fun of managing a settlement as opposed to making them little more than radiant quests. Some of this is more difficult, some of it is easier...most of it is more realistic, and hopefully you'll enjoy. Please, provide your feedback and inform me of any issues you are having. I'd also love to hear what you think would be a great addition.
For now, this version does not touch any DLC items, but that will definitely change. For your convenience, I have included both an ESP version and an ESL version and will always maintain a Vanilla edition for those who still don't have all the DLC. Below is a list of the changes.
- Turrets that previously required power cables now use passive power. Plop a pylon down near your turrets and they'll start right up with deadly effect and minimal eye-sore.
- All passive power nodes (switches, pylons, connectors, etc.) now have an increased radius by 50%.
- Generator output has been changed slightly to be more realistic in comparison with actual values and my own personal taste. Power output changed for small(3>4), medium(5>6), and windmill(3>5) generators. Large generator has not changed.
- Water purifiers slightly edited for realism. Small purifier now requires 5 power, but provides 10 water. Large purifier still requires 10 power, but only provides 20 water.
- Added bloodleaf, hubflower, and silt bean recipes to be used as food sources.
The following is my current worklist.
- Add missing plants and all wild plants to recipe list with proper menu icons.
- Re-evaluate safety outputs for turrets and guardposts in comparison with balance and realism while keeping similar functionality.
- Re-evaluate food outputs for plants as compared to size and type of plant.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。