Progression Rebalance
Rebalances Content Warning progression: economy tweaks, hospital bills, and new sell/artifact content.
模組介紹 作者原文
Progression Rebalance
New Official Discord server:
Tweaks the economy and progression curve, rebalances shop prices and hospital bills, and adds a way to sell items. It aims to make sessions shorter, saves are lost faster, and to prevent accumulating too much money in later quotas.
Must be installed on all clients to work.
Requires the Dbs Content API mod.
Progression curve
- Monster budget starts at 40 instead of 20. It scales up to 120 on quota 33 instead of capping at 55 on quota 5.
- Maximum monster budget starts at 10 instead of 5.
- Monsters spawn faster.
- Video score to money does not scale anymore after every quota (from 1.5x to 3x). Video score to money ratio stays at 1.8x throughout the game.
- Views per quota scale infinitely and faster.
- Artifacts and tool spawning is capped from day 1.
Shop price tweaks
- Defibrillator: now $500.
- Hugger: now $300.
- Long flashlight: now $300 (was $600).
Hospital bills
Replaces the vanilla bill (10% of team money per dead player) with a flat per-dead fee.
- $50 per dead player on your first quota, plus +$25 for each quota you have already completed.
- Example: quota run 0 → $50/dead; quota run 2 → $100/dead.
Item sell hatch
A resell hatch to sell items.
- Items are sold for 30% of their shop price.
New content
WIP — You will be able to find new artifacts on the map. They can have special effects and they can be sold for a price into the item selling hatch.
Warning
- WORKS IN THE LATEST VERSION OF CONTENT WARNING ONLY, NOT CW-LEGACY
- This mod has not been tested for compatibility with other mods.
- BigNumbers overrides affect core progression (views, quotas, spawn budgets, payouts, etc.). Expect a different difficulty curve than vanilla.
- Can contain bugs.
Known bugs
- None listed — report issues if you find any.
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下面這些內容需要先安裝,否則該模組不會生效: