Rush's Religion Rebalance 宗教重新平衡

作者 RushSecond·版本 v1.1·更新於 2018-10-26

Rush's Religion Rebalance 宗教重新平衡

模組介紹 作者原文

Rush's Religion Rebalance 宗教重新平衡

因此,在這場比賽中,宗教信仰有點缺乏,這已經不是什麼祕密了。許多玩多人遊戲的人甚至都不打算接受宗教,因爲這不值得付出努力。聖地也是最糟糕的地區之一,因爲它只是信仰傳播你的宗教,以獲得非常小的利益。

這個mod通過添加新的信念和改變一些舊的信念來改善這種情況,從而產生非常強大的效果,併爲你提供製作聖地的充分理由。特別是新建築物非常堅固,如果你能夠與它建立良好的相鄰性,它將鼓勵你建造一個神聖的地方。

掠奪者 建立信仰變化:

大教堂:+3信仰,+1舒適,3個藝術插槽(任何種類),2個偉大的藝術家點

Gurdwara:+3信仰,+ 2住房,來自聖地

會議室的鄰接獎金的獎勵食物:+3信仰,+ 2偉大的工程師積分,聖地

清真寺鄰接獎金的獎勵生產:+3信仰,在這個城市訓練的所有單位+ 25%的戰鬥經驗,從聖地

寶塔的鄰接獎金獎勵文化:+3信仰,+ 1舒適,適用於6個瓦片內的所有城市

猶太教堂:+3信仰,+ 2個偉大的商人點,+ 1貿易路線

Wat:+3信仰,+ 2個偉大的科學家點,來自聖地的鄰接獎勵的獎勵科學

擾流板 其他變化:

隨從信仰:

神聖靈感:奇蹟提供+3信仰,科學和文化(從+4信仰改善)

飼料世界:神社和神廟各提供+3食物和+1住房(從神社+4食物改善+4)來自寺廟)

宗教社區:所有專業區(聖地除外)在與至少一個聖地相鄰時獲得相應類型的+3鄰接獎勵。

創始人信仰:

放置部:在這個宗教之後的一個城市中的每個聖地或劇院廣場區分別提供+2信仰或+2文化。(從每個+1起)

管理權:遵循此宗教的城市中的每個校園或商業中心區分別提供+2科學或+2金。(從每個+1起)

關於鄰接獎金的注意事項:這與阿拉伯獨特的建築物Madrasa具有相同的效果,除了此mod將信仰獎勵複製到新資源中。有趣的是,這也適用於從宗教城邦獲得的信仰。因此,一個擁有+3鄰接獎金和來自城邦的+6更多信仰的聖地將擁有+9總和,並且還將給予使用該鄰接的任何建築物+9的收益。現在我只想說這是完全有意的。

一如既往,讓我知道你的想法,並在這裏發佈,如果有任何錯誤,所以我可以解決它。

So it's no secret that religious beliefs are a little lacking in this game. Many who play multiplayer don't even bother getting a religion since it's not worth the effort. Holy sites are also one of the worst districts to get since it just gives faith to spread your religion for really minor benefits.

This mod improves the situation by adding new beliefs and changing some old beliefs to give very strong effects and give you a good reason to make holy sites. The new buildings in particularly are incredibly strong and will encourage you to build a holy site if you can get good enough adjacency for it.

Spoiler Building Belief Changes:

Cathedral: +3 faith, +1 amenity, 3 art slots (any kind), 2 great artist points

Gurdwara: +3 faith, +2 housing, bonus food from adjacency bonus of the holy site

Meeting House: +3 faith, +2 great engineer points, bonus production from adjacency bonus of the holy site

Mosque: +3 faith, +25% combat experience for all units trained in this city, bonus culture from adjacency bonus of the holy site

Pagoda: +3 faith, +1 amenity, applies to all your cities within 6 tiles

Synagogue: +3 faith, +2 great merchant points, +1 trade route

Wat: +3 faith, +2 great scientist points, bonus science from adjacency bonus of the holy site

Spoiler Other Changes:

Follower Beliefs:

Divine Inspiration: Wonders provide +3 faith, science, and culture (improved from +4 faith)

Feed The World: Shrines and Temples each provide +3 food and +1 housing (improved from +2 food from shrine and +4 from temple)

Religious Community: All specialty districts (other than Holy Sites) gain a +3 adjacency bonus of its respective type when adjacent to at least one Holy Site.

Founder Beliefs:

Lay Ministry: Each Holy Site or Theater Square district in a city following this Religion provides +2 faith or +2 culture respectively. (up from +1 from each)

Stewardship: Each Campus or Commercial Hub district in a city following this Religion provides +2 science or +2 gold respectively. (up from +1 from each)

Note about adjacency bonuses: this uses the same effect as Arabia's unique building, Madrasa, except this mod copies the faith bonus into a new resource. Interestingly, this also applies to faith gained from religious city-states. So a holy site with +3 adjacency bonuses and +6 more faith from city-states would have +9 total, and would also give +9 yields to any building that uses that adjacency. For now I'll just say this is totally intended.

As always, let me know what you think, and post here if there's any bugs so I can fix it.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
Rush's Religion Rebalance 宗教重新平衡
檔案大小
5.0 KiB
SHA-256
fffdb2f09966b875e6a90593c3e4c930f04e121f87cf9a883fc86d07b1afb0c8
入庫時間
2026-10-09 00:22