Fish Farms 養魚場
Fish Farms 養魚場
模組介紹 作者原文
Fish Farms 養魚場
描述
水瓷磚很糟糕。我想幾乎每個人都同意這一點。還有另一個mod試圖解決這個問題,老實說,我鼓勵你去看看它,它也很酷。但是我有一個不同的想法來解決這個問題。
歷史上,文明主要使用建築物來提高水產量。海瓦的改進只能由海上資源的工作船建造。上述模式採用這種方法來解決問題,使用港區及其相關建築物和專家來改善海瓦。
然而,我的想法是讓玩家使用構建器直接在沿海和海洋瓷磚上進行改進,這些構建器現在在搭載時構建。這個mod允許你在瓷磚上建造漁船(用於開始+1食物),即使它們不包含適當的資源。它還爲農場提供了類似的漁船功能,從公民和後來的技術中獲得了相鄰的增強。它們最終不會像農場那樣強大,但是農場與土地爭奪地雷和地區安置,所以這是可以預期的。
要與另一個mod一起使用,例如Improved Water Tiles,請從mod文件夾中刪除FishFarmsBuildings.xml和FishFarmsBuildingsText.xml文件。請注意,這將使水瓦片非常好強大,可能不推薦,但嘿,這是你的遊戲!
功能(版本1.8.0)
增加了在任何海岸或海洋瓷磚上建造漁船的能力,如草原或平原上的農場。
Naval Tradition civic允許漁船像Feudalism農場一樣,爲每艘漁船提供+1食物,附近有2艘漁船。
天體導航技術爲每2艘相鄰的漁船改進增加了另外的鄰接獎勵,+1漁船。
重做了萬神殿的萬神殿只能在Fish,Crabs,Whales和Pearls資源上的漁船上工作(基本上保留了它的原始功能,它似乎不能按原樣保留它)。
修改了燈塔。它仍然具有所有原始產量,但也爲城市的螃蟹和魚類資源增加了+1食物。
修改了海港。它不再增加+2金幣。相反,它爲城市的每艘漁船改進增加了+1金幣。其他收益率沒有變化。
修改了港口。它現在還有兩個鄰接獎勵:每兩個相鄰海岸地磚+1金幣,鄰近市中心時+3金幣。請注意,這是對造船廠的間接緩衝。
擁有海港區和商業中心的城市可以獲得+2金幣來自該城市的貿易路線。
現在應該與皇家海軍造船廠妥善合作。
計劃的未來功能
在這一點上,我認爲mod功能完整,但反饋將受到讚賞並且很有幫助。
兼容性
主要文件只修改漁船和海神萬神殿,所以任何不會弄亂這兩件事的mod都應該很好用。它不直接修改技術或公民,只修改相關的文本條目。
海港區和燈塔和海港建築由兩個“建築”文件修改。如果由於mod衝突而不想使用分區/構建更改,則可以刪除文件“FishFarmsBuildings.xml”和“FishFarmsBuildingsText.xml”,或者將其替換爲空白XML文件。
如何安裝
Extract到我的遊戲/ Sid Meier的文明VI / Mods /文件夾。
補充說明
我以前從未成爲過Civ模型。我一般沒做太多的改裝,不久前我做了一個Dominions 4 mod。一切似乎都在我的工作,但我提前道歉,如果我的工作的任何部分是粗製濫造。反饋很感激,我會盡我所能讓mod玩得很好。
Description
Water tiles suck. I think pretty much everyone agrees to that. There's another mod out there that seeks to address that, and honestly I encourage you to check it out, it's pretty cool too. But I had a different idea in mind for addressing this problem.
Historically, Civilization has improved water yields primarily using buildings. Sea tile improvements could only be built by work boats on sea resources. The above mod takes that approach to solving the problem, using the harbor district and its associated buildings and specialists to improve sea tiles.
My idea, however, is to let players build improvements directly on coastal and ocean tiles using builders, which now build when embarked. This mod allows you to build fishing boats (for +1 food to start) on tiles, even if they don't contain the appropriate resource. It also adds similar functionality for fishing boats as farms have, gaining adjacency boosts from a civic and later, a tech. They won't end up quite as powerful as farms most of the time, but farms compete with land for mines and district placement, so that's to be expected.
To use this together with another mod like Improved Water Tiles, remove the FishFarmsBuildings.xml and FishFarmsBuildingsText.xml files from the mod folder. Note that this would make water tiles very strong and is probably not recommended, but hey, it's your game!
Features (Version 1.8.0)
Added the ability to build fishing boats on any coast or ocean tile, like farms on grassland or plains.
The Naval Tradition civic allows fishing boats to act like Feudalism farms, providing +1 food to each fishing boat with 2 fishing boats adjacent.
The Celestial Navigation technology adds another adjacency bonus, +1 gold to fishing boats for every 2 adjacent fishing boat improvements.
Reworked the God of the Sea pantheon to only work on fishing boats on Fish, Crabs, Whales, and Pearls resources (essentially retaining its original functionality, it seemed overpowered to leave it as is).
Modified the Lighthouse. It still has all of its original yields, but also adds +1 Food to crabs and fish resources worked by the city.
Modified the Seaport. It no longer adds +2 gold. Instead, it adds +1 gold to each fishing boat improvement worked by the city. The other yields are unchanged.
Modified the Harbor. It now has two more adjacency bonuses: +1 gold for every two adjacent coast tiles and +3 gold when adjacent to the city center. Note that this is an indirect buff to the Shipyard.
A city with both a Harbor district and a Commercial Hub gets +2 gold to trade routes originating in that city.
Should now properly work with the Royal Navy Dockyard.
Planned Future Features
At this point I consider t …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。