Item Debug

版本 v1.1.4·更新於 2026-08-08

Put any prop in the world onto your character and recolour yourself, from an in-game panel. Big Walk never hands you a backpack solo, so worn gear cannot otherwise be tested. A tool for modders.

模組介紹 作者原文

Item Debug

Big Walk never hands you a backpack on your own, so anything that has to be worn is impossible to test solo. This puts any prop in the world onto your character, and recolours you while it is at it. A tool for modders rather than something to play with.

Features

  • Wear anything — Every prop in the loaded world in one list, nearest first. Pick one, then fill your backpack, belt or blindfold slot with it.
  • Backpack contents — A worn pack brings its own slots along, so you can fill those too and get a fully loaded character.
  • Hold anything — Put a prop straight into your hands instead.
  • Recolour yourself — Head, torso and legs, or the whole body at once, from the game's own 24-colour palette. Reward-only colours included.
  • Any colour at all — Or mix your own with RGB sliders. That one is local to you and is not saved.
  • Log a report — Writes every slot, what is in it, and your three colours to the BepInEx log, ready to paste into a bug report.

Installation

With a mod manager (Gale, r2modman), install this and let it pull BepInEx in. Manually: install BepInEx 6 IL2CPP (win-x64), run the game once so it unpacks, then extract this archive into the Big Walk folder — the one with Big Walk.exe in it — so that GearDebug.dll lands in BepInEx/plugins.

Big Walk is an IL2CPP game, so BepInEx 5 will not work.

On Steam Deck, SteamOS and Linux, BepInEx needs a DLL override to load under Proton. Put this in the game's Launch Options: WINEDLLOVERRIDES="winhttp=n,b" %command%

Controls

  • ' — Open and close the panel. F9 also works where Steam does not swallow it.

Using it

  • Load into a game first. The panel looks for a player who owns a camera, so it finds nothing at the menu.
  • Gear tab: pick a prop from the lower list, then Fill the slot you want it in. To load up a backpack, fill BACKPACK, press Refresh so the pack's own slots appear, then fill those.
  • Colour tab: pick a part along the top, or Whole body, then pick a swatch. Put them back returns the colours you started with.

Configuration

Edit BepInEx/config/deck.bigwalk.geardebug.cfg.

  • ToggleKeys — Keys that open the panel, comma separated. Default: Quote,F9.
  • Scale — How much to magnify the panel, for handheld screens. Default: 1.6.
  • ListLimit — How many props to show at once. The world holds thousands, so filter rather than raising this. Default: 60.
  • FreeCursor — Release the mouse while the panel is open so the buttons can be clicked. Default: true.
  • RepaintInterval — Seconds between re-applying a kept free colour. Default: 0.25.
  • LogKeys — Log every key press, to find one your machine actually delivers. Default: false.

Notes

  • Palette colours are the game's own and go through its own save, so they persist and other players see them. The RGB sliders do not.
  • The cursor is freed so you can click, but the game still reads the mouse for looking around, so the camera turns as you aim. Typing in the filter box also still drives the game. Both are tolerable for a debug tool and neither is worth patching the game's input to fix.
  • Nothing is spawned. Every prop already exists in the loaded world; this pins one onto you.
  • Multiplayer is untested. You are moving objects other people can see, so do not spring it on a session that is not expecting it.

Built with BepInEx and HarmonyX. Do what you like with it — fork it, reuse the code, roll it into a pack. Credit appreciated, not required.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_IL2CPP

檔案與校驗

檔案名稱
Item_Debug-1.1.4.zip
檔案大小
98.3 KiB