EasyMode

版本 v1.0.8·更新於 2026-03-25

BepInEx tweak for Another Crab's Treasure with configurable multipliers (defaults: DamageTaken=0.5, DamageDealt=2, CurrencyIncome=3).

模組介紹 作者原文

EasyMode

BepInEx plugin for Another Crab's Treasure that applies a simple difficulty cushion:

  • Damage taken: configurable (default multiplier 0.5) via Player.ReduceDamage on HitEvent.damageMultiplier.
  • Damage dealt: configurable (default multiplier 2) via Entity.ProcessHitEvent(HitEvent).
  • Currency gain: configurable (default multiplier 3) via InventoryData.Wallet.AddCurrency(...).

Requirements

  • BepInEx 5.x (e.g. Mod Manager).

Install

Install Mod Manager, or extract the zip so EasyMode.dll ends up under:

BepInEx/plugins/-EasyMode/

The package may also include 0Harmony.dll in the same folder so Harmony resolves correctly in every profile.

If nothing seems to work

  • PC (Steam) + BepInEx 5 (Mono) — This mod targets the Mono Managed build, not IL2CPP.
  • Check BepInEx/LogOutput.log for [EasyMode] lines and Harmony errors.

Build from source

  • Copy BepInEx.dll, UnityEngine.dll, and UnityEngine.CoreModule.dll from your game into lib/ (see project file).
  • Set ActManaged if your game is not at the default path in EasyMode.csproj, e.g. dotnet build -c Release -p:ActManaged="D:\Games\ACT\AnotherCrabsTreasure_Data\Managed".
  • Run dotnet build -c Release.
  • Run powershell -File tools/PackThunderstore.ps1 to produce dist/EasyMode-.zip (version from manifest.json).

Before publishing, set website_url/manifest.json and add dependencies as needed.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
EasyMode-1.0.8.zip
檔案大小
8.8 KiB
SHA-256
9cb2f1208244baad4aef98c5dde1715ae81ca9684fd3a0a343e33f92e93f1edc
入庫時間
2026-10-10 00:26