EasyMode
BepInEx tweak for Another Crab's Treasure with configurable multipliers (defaults: DamageTaken=0.5, DamageDealt=2, CurrencyIncome=3).
模組介紹 作者原文
EasyMode
BepInEx plugin for Another Crab's Treasure that applies a simple difficulty cushion:
- Damage taken: configurable (default multiplier 0.5) via Player.ReduceDamage on HitEvent.damageMultiplier.
- Damage dealt: configurable (default multiplier 2) via Entity.ProcessHitEvent(HitEvent).
- Currency gain: configurable (default multiplier 3) via InventoryData.Wallet.AddCurrency(...).
Requirements
- BepInEx 5.x (e.g. Mod Manager).
Install
Install Mod Manager, or extract the zip so EasyMode.dll ends up under:
BepInEx/plugins/-EasyMode/
The package may also include 0Harmony.dll in the same folder so Harmony resolves correctly in every profile.
If nothing seems to work
- PC (Steam) + BepInEx 5 (Mono) — This mod targets the Mono Managed build, not IL2CPP.
- Check BepInEx/LogOutput.log for [EasyMode] lines and Harmony errors.
Build from source
- Copy BepInEx.dll, UnityEngine.dll, and UnityEngine.CoreModule.dll from your game into lib/ (see project file).
- Set ActManaged if your game is not at the default path in EasyMode.csproj, e.g. dotnet build -c Release -p:ActManaged="D:\Games\ACT\AnotherCrabsTreasure_Data\Managed".
- Run dotnet build -c Release.
- Run powershell -File tools/PackThunderstore.ps1 to produce dist/EasyMode-.zip (version from manifest.json).
Before publishing, set website_url/manifest.json and add dependencies as needed.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack