Quickspins Use Magic
Quick-spins now require magic to use.
About this mod Author’s original text
Quickspins Use Magic
This is a small balance change I've wanted for a while now.
Due to some bizzare oversight, quick-spins do not cost any magic to perform, unlike regular spin-attacks.
For those who have practiced the move to consistency, simply spamming quick-spins becomes the optimal strategy in most fights.
This mod makes the move cost magic, like it's charged counterpart. Optionally, you can have quick-spins cost more magic than
regular spin-attacks, a cost for quicker deployment of the move. The default amount is 2x.
I'm of the opinion that this makes fighting in the game more dymanic and interesting, and is just more fun overall.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.