Do Action Helper
A library mod that helps mod developers create and manage Do Action conditions
About this mod Author’s original text
Majora's Mask: Recompiled Do Action Helper
A library mod that aims to provide mod developers a centralised interface for adding, changing, or removing Do Action conditions.
Usage:
- Download the header and place it in your mods include folder.
- Add mm_recomp_do_action_helper as a dependency in mod.toml.
- Add #include "DAH_header.h" to your mod's source file.
- Create your condition. Have CONDITION_PARAMETERS be the parameters and set the Do Action with *doAction = DO_ACTION_XXXX;. Have the function return true if don't want other conditions to be checked, return false if you do. Here's an example:
bool Attack_Drop(CONDITION_PARAMETERS) {
Actor* heldActor = this->heldActor;
if ((this->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) && (this->getItemId == GI_NONE) &&
(heldActor!= NULL)) {
if ((this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || (heldActor->id == ACTOR_EN_NIW)) {
*doAction = DO_ACTION_DROP;
return true;
}
}
return false;
}
- Use DAH_ON_INIT to register your Do Action conditions using DoActionHelper_RegisterAction. Make sure your name argument is 32 characters or less (including NULL terminator). Here's an example:
DAH_ON_INIT void DAH_on_init() {
DoActionHelper_RegisterAction(ACTION, Action_Drop_Replace, 146, "Modern Throwing");
DoActionHelper_RegisterAction(ATTACK_GORON, Attack_Drop, 32, "Modern Throwing");
DoActionHelper_RegisterAction(ATTACK_ZORA, Attack_Drop, 32, "Modern Throwing");
DoActionHelper_RegisterAction(ATTACK_DEKU, Attack_Drop, 32, "Modern Throwing");
DoActionHelper_RegisterAction(ATTACK_HUMAN, Attack_Drop, 32, "Modern Throwing");
}
Notes:
- The priorities of vanilla conditions can be seen in the source code.
- You should check which priorities other mods use when they register conditions to prevent conflicts and make sure your condition is checked before or after other mods.
Requires Notifications.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: