V1.6.2 betas
Screenshots 8 screenshots
About this mod Machine translation
Since many people have posted asking me to update version 1.22, I would like to explain. After decompressing the software, you will see the directory structure in the picture below. Just drop the downloaded version 1.22 file into the config folder in the picture below. If you want to modify someone else's MOD, the same modification method is used. Throw the downloaded MOD into the config folder, open Tools->New MOD Plan->Select the save location and it's OK.
In the future official updates, as long as the changes are not particularly big, there should be no need to update the tools. In the future, my updates will focus on optimizing operations to make making MODs easier.
Things to note
- Considering the issue of later version updates, if you have added comments yourself, please back up all the files in CustomData/TableExplain/ in the root directory of the software. After downloading the new version, overwrite the files in this with the backed up files.
The comments should still be the comments you wrote yourself, otherwise they will be restored~.
- If you need to use the "debugging" function, please download the compressed images file from the link below. After decompression, merge it with the images folder in the tool root directory, otherwise it will prompt that the texture file is missing.
- Because the author is lazy and doesn’t want to do manual labor, I only renamed dozens of pictures used in debugging mode...
If you have any ideas to help me match the texture files and character codes, please join the group and chat with me privately (this job only requires carefulness, but the amount is a bit large). As a thank you, your name will permanently appear on the thank you list~~
Updated on November 5, 2015
- Fixed an error when modifying the attribute growth points of internal strength training.
- The development event file has been added with a modification function and supports copying and modification.
- Fixed the problem of itype=3 error in debugging mode (serious BUG)
- 27 new modifiable files have been added, and the MOD tool covers all file modifications.
- Special effects files can be added and modified, and copying and adding are supported.
- Fixed the issue where when modifying moves, selecting a new effect will overwrite the previous effect.
- Added explanation information for dialogues and event files, so that weak authors will not be confused easily.
- Fixed the bug that the buttons for developing dialogue, files, and modifying new ones were displayed.
Updated on November 2, 2015
I originally wanted to clear the game, but the Heavenly King line was being updated, but I didn’t have enough time, and nothing was changed in the Heavenly King line. I adjusted it, and now it can be used. I clicked it yesterday and there was no problem.
If you really like this tool, or if you have time and are willing to help test it, you can join my group 496198287, or you can leave a message online. I will fix it in the next version.
Updated on October 25, 2015
- Added the ability to create a new MOD plan and open the MOD plan option. After saving the plan, you can directly open it for modification next time. There is no need to overwrite the Config folder like before.
- You can customize comments and import comments from this tool.
- The background color of the modified data will become sky blue, and the background color of the newly added data will become rose red.
- The display of the item modification page has been optimized.
- Large map data can be modified and generated
Let me put it first, which I am most proud of, and which I think is the most convenient tool for mod authors to use. Develop a modal event debugger. With this you can know the result without launching the game
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.