Rogue Class Mod
Add the Rogue class to the game.
Screenshots 3 screenshots
About this mod Machine translation
Add the Rogue class to the game. Scouts inspired by the Long War and a new Assassin archetype not previously seen in XCom. Equipped with an SMG and a pistol, Rogue uses high mobility to create flanking opportunities. Use the Ghost Tree to assassinate your target using your stealth and damage bonuses, then return to the shadows and stay there. Use the Lone Wolf Tree to create flanking opportunities that provide defensive bonuses and extra survivability while you're on your own. SMG PACK mod designed to take advantage of LWS.
Customization capabilities
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(Outdated. See Steam workshop link for more latest features)
[Blind] - Improves damage while flanking the enemy. Accuracy increases, but accuracy decreases when flanking, not flanking.
[Shadowborn] - Greatly reduced detection radius when hiding. Additionally, critical strike and accuracy while cloaked have been slightly increased.
[Keep your head down] - Bring back the low profile from Xcom EU/EW. Half covers are treated as high covers, except that all covers now reduce overall defense.
[Ambush] - Currently deleted, but there will be further notice. Conduct an ambush in a small area and hit the first unsuspecting enemy that crosses over. Greatly improved critical hit chance and accuracy.
[Reconnaissance] - Scout the area, marking all targets as large cones while remaining hidden. Can be used to be invisible and contribute to the team while retaining the option of hiding. Adds +10% target and 5% crit for two turns in AOE.
[ Riposte ] - Feign weakness as you taunt your enemy into an easily parryable attack. Parry the first attack against you with your pistol, deflecting and stunning the attacker if your shot lands.
[Concussive Shot/Sap] - Fires a concussive blast from your pistol that has a chance to disorient your enemy and stun your enemy for 1 AP, or stun your enemy for 2 AP, depending on multiple dice rolls, your level and target will be. Sap can be used invisible, but requires two charges, but remains concealed.
[Cheap Shot] - Hit your enemies from the shadows. If the enemy is killed, keep it hidden.
[Flame of Glory] - As you go down in the Flame of Glory, attack every enemy within range. But are you really dead?
[Rogue's Toolkit] - GTS can improve many aspects of Rogue's capabilities.
[Self-Sufficiency] - The Rogue is less susceptible to psychic attacks and is free to patch up any minor wounds and conditions if he has not used any skills each turn.
[Natural Born Killer] - Rogue now has two stances that can be switched. A target that deals more damage is lower, and a target that deals more damage is healthier. The 5-turn cooldown ensures that Rogue plans in advance what stance to take.
[Taste of Death] - Rogue's Harvest collects souls every time he gets a kill or assist. Each soul counts as one stack (assists are 1/2). On stacks of 0, 2, 4 and 6, Rogue deals 1, 2, 3 and 4 additional points of damage. At any time, the Rogue can consume all souls he is carrying, healing for 15% of HP per stack, resetting the damage bonus.
Install
[Left] Paste the "618036260" folder into
steamapps \ workshop \ content \ 268500 \
This folder should be named:
“618036260”
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Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.