Reddy's Class Overhaul
Replaces original items + adds 4 items. The role is more focused while still allowing for flexibility.
Screenshots 8 screenshots
About this mod Machine translation
Replaces original items + adds 4 items. The role is more focused while still allowing for flexibility.
Check the classes by disabling classes for vanilla games (excluding Psi Operatives) and adding 8 classes. Also changed the layout of the perk tree. Starting from Squaddie level, the course has mandatory perks at every other level. As for the other 3 levels, you can choose from 3 perks, depending on how you wish to further customize your character. This gives the class a more focused role while still allowing some flexibility. These classes also have custom icons (the Psi Operative class also has a custom icon, so it matches the new icon, but no changes are made to the class itself)
IMPORTANT: Enhanced Perk trees are required to work properly and can be downloaded from any of the following links: http:
//www..com/xcom2/mods/153/?
The mod currently does not add any new skills to the class. (However, I am modifying the use of mod tools to create new skills, so they may be updated in the future. No promises, though.)
NOTE: This mod may not be 100% balanced, but I'm trying to keep as much balance as I can. If you think something should be tweaked or changed, please provide feedback!
RAIDER
As a frontline CQB fighter, Raider can be equipped with a shotgun, but specializes in melee damage. They can also choose skills to improve their survivability, movement and shotgun proficiency. Raiders receive small target bonuses and modest health bonuses as they level up.
Squaddie: Slash and Blademaster
Corporal: Always on alert, deep set, or shredder
Sheriff: Run the gun
Lieutenant: Deadly Reconciliation, Explosive Filler, or Purpose
Captain: Bladestorm
Specialties: Shadow, Untouchable, or Chain Shot
Colonel: Death
Assassin
Our assassin is attacking stealth units from the shadows with a sniper rifle or pistol. While they don't have Squadsight like Hitmen, they can choose skills to improve their movement, pistol or rifle. Assassins gain modest targeting and hacking bonuses as they level up.
Squaddie: Fire Pistols and Hide
Corporal: Merciless, Backfire, or Target
Sergeant: Phantom
Lieutenant: Eternal Vigilance, Lightning Hands or Deadeye
Captain: Shadow Strike
Major: Shadowstep, Faceoff or Death From Above
Colonel: continuous
HITMAN
Hitmen are able to take out enemies from a distance with a sniper rifle or attack up close with a sword. Choose skills that enhance your sword, accuracy or invisibility. As they level up, killers receive substantial Aim bonuses.
Squaddie:Slash and Squadsight
Corporal: Bladestorm, Longwatch or Shadowstrike
Sergeant:Deadeye
Lieutenant: Implacable, Aim or Shadowstep
Captain: Death from Above
Main: Juggernaut, Hail of Bullets or Concealment
Colonel: Rupture
GUNMAN (gangster)
The gunmen were new recruits with little military experience but had proven effective with small arms. However, with practice, they can improve their skills with assault rifles, support abilities, and moves. As they level up, Gunners receive a modest Aim bonus and a small health bonus.
Squaddie: Fire Pistol and Quickdraw
Corporal: Target, Holo Targeting or vigilance
Sheriff: Backfire
Lieutenant: chain fire, suppressive or covering fire
Captain: Confrontation
Major: Bullet, Field Medic or Killing Fields
Colonel: Fan Fire
JUGGERNAUT
The toughest of all units, Juggernauts are defensive soldiers who wield cannons and grenade launchers. They can choose to further enhance their skills with grenades, cannons or fire. Juggernauts receive huge health bonuses as they level up.
Squaddie: Launch grenades and explode refills
Corporal: Volatile blends that suppress or cover flames
Sergeant: Untouchable
Lieutenant: Heavy Ordnance, Demolition or Guarding
Captain: Deep Coverage
Mainly: Volley, Bullets or Killing
Colonel: Regeneration
SAPPER
Sperpers are professional demolishers using Shotguns and Grenade Launchers. Their support skills improve weapon damage, support, and survivability. Sappers gain modest health bonuses as they level up, …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.