real concealment
The timer is disabled as long as your squad is hidden.
Screenshots 1 screenshots
About this mod Machine translation
The timer is disabled as long as your squad is hidden.
*Note: If disabled, you will not be able to load any campaigns that have used this mod until reenabled *
*This mod may work with other extensions or modify timer durations
mod used together. * This mod looks for a nice middle area to directly remove timers and expand them.
As long as your squad remains hidden, the timer will not be knocked down.
To install: Extract the mod folder to steamapps\common\XCOM 2\XComGame\Mods\
0.4: Added config files that allow you to disable dark events (note: does not work for ongoing campaigns) as well as adjust the amount of reduction dark events give you (DEVal_Small for missions with turns smaller than 10, and DEVal_Large for missions with turns larger than 10).
0.3 Changes: Fixed some potential reasons for timers not displaying correctly, added new mod-related Dark events.
0.2 change: Removed Extract from umap files, since you don't actually hide in that task.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.