Nigel Reach Weapons
The purpose of this mod is to add UNSC versions of every gun currently in the game to XCom2.
Screenshots 8 screenshots
About this mod Machine translation
The purpose of this mod is to add UNSC versions of every gun currently in the game to XCom2.
The goal of this mod is to add UNSC versions of every gun currently in the game to XCom2. Each gun comes with a full tier of upgrades, custom sounds...see features below! This mod will also add a sub-class gun "DMR" that works in the mid to long range department between assault rifles and sniper rifles and will be available for every class. Each tier of guns is locked behind the appropriate upgrade tree for balancing
*NOTE* To get the colored gun you have to use a mode *NOTE*
Test quote "The sound is so satisfying"
Level Up and Stats Guide
Advanced Ballistics = Magnetic Layer
Advanced AI = Beam/Plasma Sphere
-: - DMR Stats Pin -: -
DMR is a medium to long range weapon,
Improved accuracy at range compared to assault rifles, but
Close range DMR becomes effective, DMR is designed to fill
Position between the front line and the sniper.
Default level: 3-5 dmg, 1 time
Piercing, 3 ammo, 3% critical strike chance Mag Tier: 5-7dmg, 1 piercing, 3 ammo, 5% critical strike chance
Beam Level: 7-9dmg, 1 puncture, 3ammo, 7% crit chance
Function -
from Reach
-Full Tier tree, custom sound files for regular, magnetic, beam, require proper research to enter
- Adjust to fit each gun
Angular - Fully functional Attatchment system with custom UI icons
- Guns own UI icons
- Use the default texture shown in Reach or use patterns/colors -
Can be loaded into an ongoing game without issue
Current gun list
- Arrival MA37 (Assault Rifle) - Arrival
M45 (shotgun)
- Reach DMR (Custom gun type)
-
Arrive at the list of guns to add to the sniper rifle
- Reach Magnum
- Reach the machine gun
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.