New Armors
A mod for Xcom 2 that adds several new armor pieces!
Screenshots 8 screenshots
About this mod Machine translation
A mod for Xcom 2 that adds several new armor pieces!
This mod adds new armor to the game, I believe the first of its kind, feel free to use it as a starting point for your own armor mods! Just check the permissions for more details.
Known bugs -
If your character's torso is transparent after equipping the armor, equip another armor (like Kevlar or Warden), then equip the mod armor, then go to Customize -> Props -> Torso and it should re-texture the torso.
renew:
- Added screenshots.
Currently added:
-Kevlar Vest: A lighter variant of Kevlar, more mobility and dodge, less health
-Reinforced Kevlar: Heavy variant of Kevlar, armor and health, reduced movement and dodge
-Gremlin Kevlar: Increases hacking bonuses and defense at the cost of mobility and health
-Gremlin Suit: New Proving Ground item that adds hacking capabilities and increases the armor of the shield
-Eagle Suit: New Proving Ground item that increases targeting, mobility and critical chance
-juggernaut set: new proving ground item, armor that increases health and armor
-Chem Suit: New Proving Ground item, adds dodge, aim and critical hit
-PSI Set: New Proving Grounds item, increased armor for Will and Psychic damage
- Powered variants of all listed armors
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.