More ability selection templates
Add more features to choose from for a more interesting build.
Screenshots 5 screenshots
About this mod Machine translation
Add more features to choose from for a more interesting build. A very simple ini editor for lazy people to download or if you are new to it, you can use it as a template to build from.
A simple ini edit that gives the UI a wider range of options to choose from for every class except PSI operations (not touched). Just uploaded it for lazy download or if you are not familiar with ini files you can use it as a template to build further. I don't have the SDK because my internet sucks so I can't build a "real" mod or release a less dry version.
This template is not balanced at all and I never intended to release it as balanced. You can figure it out from here and tweak it to your liking.
This template doesn't add any new classes, it just adds more functionality options from other classes to the vanilla class.
It took me about 20-30 minutes to add them. I try to make them as compatible as possible with each class. For example, a sharpshooter won't have a skill in its ability tree, a ranger won't have a pistol skill in its tree, and any class that doesn't use a Gremlin robot won't have an ability of its own in its tree.
WARNING!!!!!!!!!!!!!!!: This mod "atomicinf" is absolutely required in order to use my INI editor.
Install:
- Download my ini file
- Back up the original DefaultClassData.ini
- Put my INI into the configs folder by overwriting the original file. SteamLibrary\Steamapps\common\XCOM 2\XComGame\Config
uninstall:
- delete my ini file
- Verify Steam integrity game cache to download fresh vanilla ini files
- Or just restore the original ini file from the backup
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.