Metal Flesh - Upgradeable SPARK
Add Proving Ground items to upgrade your SPARK
Screenshots 4 screenshots
About this mod Machine translation
Add the Proving Ground item that upgrades your SPARK to help them keep up with enemies added by all the various mods you may have installed. (Or maybe you just like the idea of SPARK having a melee specialist).
Due to the way the game handles slots, SPARK gets a utility slot with this mod. This will change if I can find a way to actually add it via the project.
Most .ini changes will be located in My Games\XCOM2\XComGame\Config\XComSPARKUpgradesSettings.ini or with MCM in-game, but some select settings are editable (where XCOM 2 is installed)\steamapps\workshop\content\268500\720053228\Config\XComSPARKUpgrades.ini
The rest of the SPARK project is:
SPARK inhibition
A time-only research project into what will allow SPARK to overwhelm enemies.
NOTE: Since XCOM 2 requires these abilities to be attached to weapons, defualt only works on vanilla SPARK weapons, but you can add mod weapons to SPARKUpgrades.ini.
Thanks to Grimy for letting me borrow this perk code from one of his mods!
ADVENT chip adaptation
Requires Officer Autopsy and Officer Corpse and Supplies, researching this will give SPARK +10 Objectives.
Nanomuscle Fibers
Requires Muton Autopsy and Muton Corpses and Supplies, researching this will give SPARK +3 liquidity.
SPARK Shields
Requires Shieldbearer Autopsy and Shieldbearer Corpse and Supplies, researching this will give SPARK++ shield points.
chaos protocol
Requires MEC Autopsy and MEC Corpses and Supplies, researching this will allow SPARK to deal +2 damage when using Suppression.
Thanks to Grimy for letting me borrow this perk code from one of his mods!
Close combat agreement
Ask for Andromedon Autopsy, Andromedon Corpse and Supplies, research this will allow SPARK to shoot any enemy that moves within 4 tiles.
Thanks to Grimy for letting me borrow this perk code from one of his mods!
Heavy weapons storage
Requires Sectopod autopsies, Sectopod corpses and supplies, researching this will allow SPARK to carry additional charges for its heavy/power weapons.
Automated threat assessment
Requires Gatekeeper Autopsies, Gatekeeper Corpses and Supplies, researching this will allow SPARKs to have +15 defense as long as they are not attacking the player.
Thanks to xylthixlm for helping me finally find a working version
Berserker based handguards
Requires Berserker Autopsy, Berserker Corpse and Supplies, researching this will make SPARKs take +4 more damage from Strike.
Self-healing Nanomachines
Requires Archon Autopsy, Archon Corpse and Supplies, researching this will give SPARK reduced repair time, or no repair time at all if the damage they took was 2 HP or less.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.