Lucubrations Sniper Class
Adds sniper items to the game with many new features
Screenshots 1 screenshots
About this mod Machine translation
Adds sniper items to the game with many new features
Version 1.1.7:
Fixed an issue with the Alien Hunters DLC preventing snipers from equipping armor.
Initial release: April 3, 2016
Hey everyone! I'm back with another soldier class mod. Today I am honored to introduce Sniper.
Snipers are a highly trained, professional unit capable of precise shooting at incredible ranges and employing special tactics that give the sniper an advantage on the battlefield.
In shooting schools, snipers are trained to make every shot. Maxman, an expert, is in the right place at the right time to shoot every time.
Operators are highly trained in individual battlefield tactics. An expert operator can ambush their unsuspecting enemies from the best position, snap into a rage and clear the field for the next target.
arms
Primary weapon: sniper rifle
Secondary weapon: Pistol
Perks
Squaddie
Sniper Training: You can fire a sniper rifle with only 1 action point, but there is a -15 target penalty if fired while moving or after attacking.
Setup: You gain Squadsight, but you only gain 1 action point per turn. You can use the remaining actions to move this turn. Continue until you continue turning.
corporal
Whole Body: If you don't move during the last turn, your first attack gains +10 target and +10 critical strike. If you move, this bonus is lost.
Low profile: Low coverage, low coverage.
sergeant
Precision Shot: Shots deal +1/+2/+3 damage and have +30 critical hit. 2 turns to cool down.
Cover Target: Use cover flames to monitor a single target. The attack could hit hard.
lieutenant
Target Lead: You gain +20 Target Reaction Shot. Enemies suffer -20 dodge against your attacks.
Hide: When setting up, you can go into hiding if you didn't attack on the last turn. If you move or attack, this concealment is lost. Your hidden attacks gain +20 critical strike.
team leader
Follow-up: Once per turn, if you are attacked but do not kill your target, you will receive a bonus follow-up attack against the same target.
Reposition: Once per turn, if you hit a target with an attack, gain 1 bonus.
Major
Sharpshooter: Treats high enemy coverage as low coverage for targeting purposes.
Sabot Round: Fires a shot that penetrates obstacles and damages enemies in a line. Ignores armor and 2/4/6 armor on the target. 2 ammunition. 4 turns to cool down.
Vital Point Targeting Colonel: Your primary weapon can gain +2/+3/+4 damage.
In Area: Killing flanking or unhit targets grants 1 additional attack.
GTS
Ballistics Expert: Reduced target penalty for ranged Squadsight.
Configuration
After starting a game with this mod loaded, you can find customizable configuration values in the file "Documents\my games\XCOM2\XComGame\Config\XComLucubrationsSniperClass.ini".
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.