Limited Armory
This mod makes it so that only starting items (regular weapons, kevlar armor, frag grenades) are unlimited.
Screenshots 3 screenshots
About this mod Machine translation
This mod makes it so that only starting items (regular weapons, kevlar armor, frag grenades) are unlimited.
Higher level armor and weapons (primary and minor) need to be built repeatedly in the works, rather than players immediately upgrading all their armor or weapons for free when they produce their first higher level item.
The resource cost and production time of the affected items (depending on the site you installed the mod on) can be configured in this file:
Steam Workshop:[Steam Library Folder] \ steamapps \ workshop \ content \ 268500 \ 620624917 \ Config \ XComKv_FiniteArmory。 INI:[XCom2Folder] \ XComGame \ Mods \ Kv_Finite_Armory \ Config \ XComKv_FiniteArmory.ini
By default, item supply costs have been reduced to approximately 33% of their original value, and all affected items (which previously took no time to build) now take 2 days to build.
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compatibility:
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As with all XCOM2 mods, if you remove the mod you will not be able to load any saved installations of it.
I highly recommend using Zwagoth's "Ignore Missing Content DLC" mod until Firaxis improves this mechanic: http://steamcommunity.com/sharedfiles/filedetails/? id=619141883&searchtext=
There is no need to start a new game with this mod, it will not remove any equipment the soldier is already equipped with. The current quantity of any unlimited items in the headquarters will be reduced to 1.
For example: This means if you have 6 soldiers and they all have Watch Armor, then you will have 7 Watch Armor items (6 Equipment + 1 Storage) available for use after installing this mod.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.