Experimental items unlocked
This mod unlocks items created in the Proving Grounds via Experimental Projects.
Screenshots 1 screenshots
About this mod Machine translation
This mod unlocks items created in the Proving Grounds via Experimental Projects.
They require an elerium core and a small number of consumables, both of which can be adjusted in the configuration file, located in XComUnlockableCosts. This can be found in XCOM 2\XComGame\Mods\ExperimentalItemUnlock\Config.
This mod does not automatically unlock projects, they must first be built via Experimental Projects before they can be unlocked for building in the project.
Due to the way I unlock items, sometimes they may disappear between sessions. If this happens, you just need to open and close the engineering build project menu and they should all duplicate.
Note that if you lose your experimental projects to zero they will no longer be buildable the next time the session is loaded, unfortunately I'm not sure how to fix this so I'm leaving it as a quirk of this mod.
Author: hamzah
Original post address:
Install:
- Download the compressed package
- Unzip the file
- Copy the files to the MODS folder
- Run the game
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.