Enemies showing mission planning
This model displays the type and number of enemies detected in the Shadow Room in the mission planning screen.
Screenshots 1 screenshots
About this mod Machine translation
This model displays the type and number of enemies detected in the Shadow Room in the mission planning screen. It saves you from having to remember it or go back to the Geo screen to check for expected enemies. If you built a darkroom, it will only display information.
Please note that there will be a delay before the information is displayed when entering the screen. If you have a lot of soldiers, the message may take a few seconds to wait for the game to load all their data in the background. Editing soldiers and returning to the loading screen seems to speed things up.
renew:
Add option in XComUIShowEnemies.INI file to show enemies even if you don't build a shadow room. The default value is false. This is obviously a liar.
INI files now contain variables so you can adjust the position of the text. default
The value is: iPOSITION_X = 35 (pixels to the left of the screen)
iPOSITION_Y = 300 (pixels at top of screen)
This mod is compatible with other mods that use UIScreenListener to affect the UISquadSelect screen (like ShowMeTheSkills), as well as mods that extend UISquadSelect directly (like LWS Toolbox).
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.