Defailt camera and animation adjustments
Small tweaks to how the camera and animation work.
Screenshots 1 screenshots
About this mod Machine translation
Small tweaks to how the camera and animation work.
Changes made:
Default animation
MaxUnitRunRate = 1.5 - 1.0 by default - run
bUseRunRateOption = The maximum animation playback rate for the unit - set to false by default - whether to use/allow the run rate option. Hidden by default at the request of the art team
Default camera
ReactionFireWorldSloMoRate = 1.0 - Slow motion when the event occurs - Default is 0.66
ExtraAbilityEndDelay = 0 - camera focuses on ability - default is 0-3 seconds depending on ability
CutDelay = 0 - Time in seconds to delay the next cut. - Default setting is 3
Find these options on reddit in xwynns' post. Made changes and tested the first mission and the gameplay was faster.
Just put the 2 files into \XCOM 2\XComGame\Config and replace the old files, backup the old files and copy them back Delete this "mod"
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.