Defailt camera and animation adjustments

by MadCowCrazy·v0.1·Updated 2019-03-30

Small tweaks to how the camera and animation work.

Screenshots 1 screenshots

About this mod Machine translation

Small tweaks to how the camera and animation work.

Changes made:

Default animation

MaxUnitRunRate = 1.5 - 1.0 by default - run

bUseRunRateOption = The maximum animation playback rate for the unit - set to false by default - whether to use/allow the run rate option. Hidden by default at the request of the art team

Default camera

ReactionFireWorldSloMoRate = 1.0 - Slow motion when the event occurs - Default is 0.66

ExtraAbilityEndDelay = 0 - camera focuses on ability - default is 0-3 seconds depending on ability

CutDelay = 0 - Time in seconds to delay the next cut. - Default setting is 3

Find these options on reddit in xwynns' post. Made changes and tested the first mission and the gameplay was faster.

Just put the 2 files into \XCOM 2\XComGame\Config and replace the old files, backup the old files and copy them back Delete this "mod"

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Defailt相机和动画调整
File size
11.2 KiB
SHA-256
cc8f0e883325cdad46addeeddceeebbe2c47579b5c0e8ae6bff67f90a7268751
Stored at
2026-10-10 18:37