All weapons allowed
Allows all types of weapons to be used.
Screenshots 3 screenshots
About this mod Machine translation
Allows all types of weapons to be used.
Content introduction:
Allows all squads to use all primary and secondary weapons. There are two versions, the safe version and the unedited version, the safe version edits all weapons that will cause the game to crash and all weapons that do nothing for a specific class.
WARNING: When you use the gremlin skill, all secondary weapons except the gremlin will cause the expert to crash in the game, except for the ranger, the sword does nothing else, the psi amp does nothing but Psi operation, the gremlin does nothing except the expert and glitches the grenade Pawn (but doesn't crash it, just makes the grenade launch ability useless), the Pistol allows the pistol to be viewed on all levels but doesn't let you attack with it, the grenade launcher does nothing for most people, everything I left in the safe version will animate attacks and probably increase damage.
Author: Boolsook
Original post address:
Install:
- Download the compressed package
- Unzip the file
- Copy the files to C:\Users\Username\Documents\My Games\XCOM2\XComGame\Config folder
- Run the game
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.