a better reinforcement
Introducing multiple enemy variants and overhauling the AI
Screenshots 8 screenshots
About this mod Machine translation
A BETTER ADVENT is an ambitious enemy and AI overhaul that focuses on making encounters with some of the more bland and common enemy types more exciting. It does this by introducing multiple enemy variants as well as overhauling the AI.
The goal of this mod is not just to add more enemies to the game... it strives to be the centerpiece of a modlist that provides not only more enemies, but - as the name of the mod says - "better" enemies to open up new lines of gameplay. To this end, great emphasis is placed on changes and improvements in AI, both global (imitating beacon behavior, engagement ranges...) and local (snipers stay behind, Shotgunners flank...). Better Advent doesn't just add some random stuff, it directly improves the core gameplay.
For more information on issues such as compatibility and details of the changes made by this mod, please check out the following two resources:
Better Manual, official documentation: http://www.derbk.com/Downloads/ABA/ABetterManual.pdf
Steam Workshop Discussion: http://steamcommunity.com/sharedfiles/filedetails/discussions/628891110 - ADDONS/PLUGINS -
My Steam Workshop offers the following A Better ADVENT plugins or optional files on the ABA page:
- Better Pods: Improves pod composition and provides additional bonuses for enemy squad size. Other key features are introducing ABA-specific enemies into predefined encounters, replacing vanilla Chryssalids, increasing the number of civilians retaliating and limiting rulers from the Alien Hunters DLC so they don't appear on Council missions or Avengers Defense.
- Better Pods PLUS: Like Better Pods, but with an additional +1 to enemy lineup.
- All enemies! : Improved compatibility with several enemy modes from other authors by adjusting spawns to a common base, and by adding units to each other author so they can appear together in a pod.
- CALL REINFORCEMENTS INTEGRATION -
Provides some compatibility with Rayman's "Call Reinforcements"! Always a popular request. To this end, Better ADVENT now has the option to turn on enhanced abilities for this mod’s captains. Still, getting the enhanced abilities of Vanilla Captain requires ordering Rayman! original module.
To turn this option on, open the ABA_Settings.ini included with this mod. Find the lines that say "UseReinforceForCaptains = false" and "UseReinforceForPrimeCaptains = false" and change one or both of these options to "true".
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.