Teleport Wars 2

by The Smiths·v1.04·Updated 2019-05-10

Added 21 new divisions, 2 new troops, new inventory items, invasion of enemy fleets, random generation of PHQ; removed Mentor plot. Includes trading receiver satellites and finding masterless scans. Report Abuse Share

Screenshots 4 screenshots

About this mod Machine translation

Added 21 new divisions, 2 new troops, new inventory items, invading enemy fleets, randomly generated PHQ; removed Mentor plot. Includes trading receiver satellites and finding unowned scans. Report Abuse Share

Mod Highlights:

Explore 21 new areas - the universe is now 50% bigger :)

New faces - "Pirate Camp" - fly over every ship and use every station module

A new face - "Medi-tech Corporation" - your enemy and friend of the universe; only you realize the depth of the corruption

New inventory items for pirate and medtech ships dropped. For better rewards, build Stellar Cartography Modules and Prison Modules at your station.

Pirates and Xenon fleets teleport into the universe to harass you and your allies.

Mentor Plot Removed - PHQ is randomly generated in an unknown sector, disguised as a pirate base protected by Xenon powers. Search a universe to claim it as your own.

Includes trading receiver satellites and finding unowned scans.

Reward Unlocked: Purchase new station modules from Argon representatives. Build them on player-owned stations. Each time you dock at this station with new inventory items on your ship, they will be removed and your log will be updated with the location of the new reward. New inventory items are also available to all inventory traders. Not recommended for docking with large numbers of new inventory items - the log is updated individually for each item you have, so if you have 20 items, you'll get 20 log entries.

Trade Receiver Satellite does not add trade subscriptions until you build a large settlement module. If you deploy a trading receiver satellite before building a large settlement module, it will always be a completely useless satellite. After you add the large habitation module to the workstation, redeploy it and redeploy it.

Conquer PHQ by flying your ship into its zone and defeating the Xenon fleet guarding it.

Find Unowned Scan enhances remote scanners to report the location of unowned objects in a sector, including hidden PHQs. Requires large residential modules.

Install:

Extract the archive to the root Extensions folder: Steam\steamapps\common\X4 Foundations\Extensions.

If there are no Extensions, just create it.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
传送战争2
File size
71.4 KiB