sector satellite

by iforgotmysocks·v0.9.3·Updated 2019-04-27

Allows satellites to extract prices from all sites in a sector.

Screenshots 5 screenshots

About this mod Machine translation

Allows satellites to extract prices from all sites in a sector.

This mod improves two types of satellites and adds 3 more:

Ordinary satellite:

  • Added instant price updates for all discovered and non-hostile sites in a sector.

Advanced Satellite:

  • Reveal all non-malicious sites in the sector using "Advanced Satellite Detection Probes" which reveal the fog of war surrounding the site and are subsequently removed. They appear briefly on the map until removed.
  • When players enter their industry, add 5-7 extra missions to random stations in that industry
  • for

Added instant price updates for all non-malicious sites in the malicious detection satellite sector:

  • No active radar unless enemy ships are detected and range is insufficient. If an enemy L- and Once they leave space, satellites become passive again. (This will also help players with issues showing too many ships on the map, as the satellites will not have radar if passive)
  • Advanced satellite

The same remaining functionality of the intercept probe:

  • This detector destroys and damages the engine. If the l and xl pass through the 8 km wide interceptor detector, they will be emitted. (It may take a minute for the effect to activate after deploying the detector)
  • Probes will only destroy ships if players are in the same area (may change in the future if requested)
  • Short distance of 8km (may require more balance)
  • Affected ships will be angry with you (probably not enough)
  • No other features including price updates, this is a pirated tool (not too cheap so better not to leave them behind :p)

Investigating Unit: (New!)

  • Will be split into 'Investigation Probes' which then scout out sectors for hidden treasures, and notify players via log entries of their disappearance again.
  • Single use item (yes, it will continue to be used, so better inventory!)
  • If a hidden object is detected, a log message will be created 80 seconds after the investigation probe appears at its location. If a ship or data vault is detected, the location can be displayed on the map using the arrow contained in the log message. (The data vault icon is only visible when the survey probe is active)
  • All classes are configurable so the player can decide he wants the investigative units to use their detectors for detection
  • Category:

--->Unmanned Ship: By default when detection is enabled, players can view the location using the arrows in the log entry

--->Data Vault: Only visible when the measurement probe is active, detection is enabled by default, players can view the location using the arrows in the log

--->Gate: Detection enabled by default

--->Highway entrance: detection enabled by default

--->Sites: Includes malicious sites not detected by adv. or

hds, Detection enabled by default ---> Lockboxes: Disabled by default, only when still active fly to survey probe can track exact location. Players may have to use multiple survey units to track them all when enabled

-> Lifetime: How long a survey probe remains active before "losing energy" and disappearing (default: 160 seconds)

Configuration: (optional)

Configuring the mod is completely optional and you don't need to use it if you are fine with the settings listed above.

Location: sectoratellitesconfiguration/md/sectoratellitesconfiguration.xml

  • Configure which satellites can generate detection probes to discover sites
  • Configure whether and which satellites should be able to additionally find doors with detection detectors
  • Configure which investigation units can be found

More options will be added in the future to receive feedback

All types except interceptor probes and measurement units will check for new discoveries/stations in their sectors every 10 minutes and connect them.

When a satellite is remotely dropped by a player-owned ship, all functionality is the same.

Current suggestions/improvements:

  • Take a look at the resource detector
  • Is there advanced satellite scanning/disassembly of pirate ships?
  • Added shipwrecks detected …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
扇形卫星
File size
11.7 KiB
SHA-256
23f52140f4bad3f6b77a8678107659ac7d75898634175e1abd415a1f6991d890
Stored at
2026-10-12 00:30