Miscellaneous tweaks to Drewgamer
Miscellaneous tweaks designed to change the feel of the game while trying to stay close to Egosoft's original vision
Screenshots 1 screenshots
About this mod Machine translation
Miscellaneous tweaks designed to change the feel of the game while trying to stay close to Egosoft's original vision
Content introduction:
shield
All S-shield lag reduced to 20% of original value
All M shield charge delays removed
Argon/Teladi L/XL shield charging delay reduced to 1% of original value
Paranid/Xenon L/XL shield charging delay reduced to 0.5% of original value
guns
All projectiles speed increased 3x (excluding missiles)
Projectile throw speed increased to 299,792,458 m/s, making them essentially hitscan
Beam weapons (not turrets) no longer have initial fire heat (but overheat faster to compensate)
Beam weapons (not turrets) have no flame delay and can fire continuously
Removed "Reload" from all Gatling Gun weapons (can fire continuously)
All guns (except Gatling) damage increased by 1.5x
(The gatling inadvertently caused a 1.5x damage increase when reloading, I like the way the damage is increased)
All mk2 version guns have been tweaked to directly improve the mk1 version
(all mk2 weapons are improved in most areas but actually worse in others)
M beam gun adjusted, damage increased by 1.5 times (total 2.25 times), but heat increased by 1.5 times
Give pulse lasers a steady flame (without "reloading") and reduce their flames by half (damage increased to compensate)
Destroyers now use new weapons for their main batteries (railguns) in the works
turret
All projectile turrets rotate 3x faster (excluding missiles)
L turret damage equals 2 M guns, range is 1.5x M gun series
M turret has damage equal to 2 S guns and has the same range as the M gun
Fixed firing sounds on ghat towers and transom turrets
space suit
Removed "wubwub" crash sound from Spacesuit Repair Laser
Space suit repair laser range increased by 4x
Increases the repair rate of spacesuit repair lasers by 10x
Spacesuit laser damage increased by 10x (making the suit easier to break lock on)
Xenon/Kha'ak
Xenon L laser damage increased by 1.5x, speed increased by 3x, range increased to 10k
Xenon M laser damage/range is equal to M gatling mk1, heat is equal to M pulsed laser mk2
Xenon S laser has damage between S matling mk1/2 with heat equal to S pulse laser mk2
Xenon turrets follow Commonwealth turret balance (Xenon M beam is equivalent to Commonwealth M beam)
Kha'ak M Beam same damage/heat as Federation M Beam mk1, range is 1.5x
Kha'ak S beam has equal damage/heat to Federation S beam mk1 with a range of 1.5x
Miscellaneous tweaks/fixes
S no longer uses boosters when fighting other S ships
Paranid M mining ship allows use of mining turrets
Crystals now emit a color based on "rpg rarity" (white, green, blue, purple, orange): Thanks to Shuruna's Crystal Finder mod for the idea!
Fishing out no longer causes ship damage when the pilot bails
Now provides a bonus (up to 1.5x) when the attacking ship has more hulls than the defending ship
"Weapon Output" in the in-game encyclopedia now displays the DPS of all weapons in megawatts per second
Boost duration (efficiency) has been increased 3x for all engines (boost uses 3x less shields)
Author: Drewgamer
Install:
- Download the compressed package
- Unzip the file
- Copy the file to the extensions folder
- Run the game
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.