AutoTrader (automated trading)
This is a "fire and forget" version of Mkess and BurnIt's "old" MK3 Universe Trader.
Screenshots 5 screenshots
About this mod Machine translation
This is a "fire and forget" version of Mkess and BurnIt's "old" MK3 Universe Trader.
This is a "fire and forget" version of Mkess and BurnIt's "old" MK3 Universe Trader.
It differs from the original and my X Return version in many ways. Because some players
Finding that the initial version had too many "cheats", I added a setting that included
Various options to set before and after AutoTrader activation.
Before you decide to install, please read the following instructions, especially the new setup options for version 0.3.
Short description:
AutoTrade works on any undocked and
The NPC ship that runs the command (i.e. waits by default). This is a new situation as some players have reported issues
If the ship has order batch or docking.
To start the script, select the ship, right-click to display the context menu, and select Comm
to talk to the captain. There is only one option "Automated Trading Menu". Once clicked, a submenu with options appears:
Automatic trading: select that and the captain will receive an asterisk "*" after his name to indicate
The script is running. Please be patient as it may take a while before Autopilot moves (depending on the settings you selected). It is strongly recommended that you do not
Interfere with the vessel or captain in any way.
AutoTrade Settings: This will open a settings menu with various options that can be selected in
Feel free to pass "Comm". Any settings you choose will be confirmed by the captain in the player log under "Maintenance". All settings will be displayed along with regular profit messages (see below). The following options are available:
"Jump" (default true): Enable/disable jump. If you disable it then autotrader will
Use travel mode to fly, if not capital (L/XL) boats, then highways.
"Preferred player station" (default true): Enable/disable player station trading priority. if
Enabled (default), then autotrader/autominer will prioritize serving stations owned by the player. When disabled, all trade agreements will be treated equally to determine the best deal.
"Know all trades" (default true): Only enable/disable trade offers and systems known to the player.
When enabled (default), autotraders/autominers know the entire galaxy. If you decide to disable this feature, be aware that this may cause autotrader/miners to be idle for a long time until you find a system with resources (mining) and a site that offers trading.
"Trade all goods" (default true): Enable/disable trading of space weed/fuel and maja dust. this
The option (naturally) is only available for autotraders, since there are no illegal items for autoplayers. If you don't want your automated traders to get in trouble with the police, disable it.
The set parameter values will be displayed in autotrader's log report. You can change the parameters at any time. Changing the settings again will restore them and trigger a confirmation log entry. Also note that he will charge a service fee (***) and use your points for transactions. his skills
The higher it is, the higher the fee, but the more efficient his transaction is. He will trade or mine for you without having to
Any further action (so no fire and oblivion occurs). When you select AutoTrade, the Captain becomes:
AutoMiner If there is gas or liquid storage on board, the captain becomes an Autominer,
AutoTrader If the ship has container storage, then the captain becomes the Autotrader.
feature:
Autotrader.........will prioritize transactions with player stations unless in this case "Prefer Player Station" is set to "false"
He would treat all walks of life as equal. ...credit will be transferred to you upon completion of transaction. No credit transfer
Used for trading of player-owned stations. ...knows the entire galaxy he will look for the most profitable trades (*) unless "Know All Trades" is set
To be "fake", in this case he will only trade with stations and harvest resources in systems known to the player. ...can create an exception to reach the desti …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.