a model ship
This adds XR's Taranis, Arawn, Sucellus and new ships Poseidon Freedom Carrier, Albatross Freedom Carrier, Bayamon and Xenon R to X4.
Screenshots 8 screenshots
About this mod Machine translation
This adds XR's Taranis, Arawn, Sucellus and new ships Poseidon Freedom Carrier, Albatross Freedom Carrier, Bayamon and Xenon R to X4.
A short overview of this mod:
Arawn, Sucellus and Taranis from XR
Created a new flagship for Teladi / Min - Albatross Freedom Carrier
Created a new flagship for the Paranid/Holy Order- Poseidon Freedom Carrier
New flagship created for SCA/HAT
Created a new Capital tower for Arawn, Albatross, Poseidon and Bayamon
Created new resizing engine with shipyard icons
AI can use these ships (ashipmod_ai mod)
New protector flagship, guarding the main sector (ashipmod_flagship mod).
New threat to the galaxy: Xenon-R System Destroyer (players can capture it with enough marines and firepower)
A new powerful main weapon for Xenon R (the AI won't use it very often - you're lucky)
Information about Flagship (version 6+):
Each race has only one flagship activity. They increase hull size and protect the playing area, but also react to defensive calls.
Xenon R is really dangerous and slowly starts to create a fleet and invade these industries. Be prepared!! This only happens after 24 hours of total game time, so if you start a new game it will appear first after 24 hours. If it is destroyed, a new flagship will be randomly built at the Xenon Shipyard.
If the fleet starts building, messages from the mission log will appear, as well as messages found in the sector.
Starting with version 3.4, ships newly built in shipyards are called mk2 models. This is for future compatibility with Ojumps XR mods.
I plan to change some dock clippings (to integrate the dock in the hull) in the future, these changes will only apply to the mk2 model.
Where to buy:
At XL Shipyard
Argon: Arawn, Taranis and Bayamon
Antigone: Sucellus and Bayamon
Teladi: Albatross Free Vector and Bayamon
Paranid:Poseidon Freedom Carrier
Two versions:
There are balanced version and battleship version. You can find the statistics for each in the screenshots.
How to install:
If necessary, create the extensions folder in the game directory (C:\Steam\steamapps\common\X4 Foundations\extensions\)
Copy the entire contents of the zip file in the extensions folder (ALL mod folder) as follows: X4 Foundations\extensions\ashipmod\ext_01.cat, ext_01.dat and content.xml
Just use the normal OR balanced version, not both together!
Run the game and choose the extension you want to use
Mods:
ashipmod This is the main mod
ashipmod_ai, if you activate it, the AI uses ships
ashipmod_flagshipsBuild a flagship for each race, named Protector
This mod should be compatible with FOCW 2.3.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.