WorldDumper
Log everything in White Knuckle world. Writes.jsonl files with all events, entites, levels, etc.
About this mod Author’s original text
WorldDumper
Log everything in White Knuckle world. Writes.jsonl files with all events, entites, levels, etc. Keeps logs for the last two runs to diff them.
Config
Directory
Directory to save logs to. Default is BepInEx/WorldDumperOutput for last run and BepInEx/WorldDumperOutput_prev for previous run.
LogGameObjectIds
Dump unique object ids (generated randomly for each object of each run independently). Default is false.
SortLogsAfterRun
Sort log lines (ascending, ordinal, case-sensitive). Default is false but it is useful for diffing (because the order of spawns may change for several reasons).
Table of Contents
- artifact
- denizen
- event
- item_object
- level
- object_spawner
- perk
- pickupable
- platform
- radius_spawner
- spawn_chance
- untagged
- UT_SPT_Spawner
- vending_machine
Examples
artifact
{
"PrefabName": "Item_Artifact_EVAGlove",
"ItemName": "Artifact Glove",
"ItemTag": "",
"GameObject": {
"Name": "Item_Artifact_EVAGlove(Clone)",
"ParentName": "",
"Path": "Item_Artifact_EVAGlove(Clone)",
"Position": {
"x": -94.4717255,
"y": 2235.11523,
"z": 78.6537552
},
"Active": true,
"InstanceId": 0,
"SiblingIdx": 0
},
"Level": {
"LevelName": "M3_Habitation_Lab_Ending",
"RegionName": "abyss",
"SubregionName": "Transit Scaffolds",
"Seed": 30093,
"IsLastLevel": false,
"Flipped": false,
"Active": true,
"InstanceId": 0
}
}
denizen
{
"EntityID": "Denizen_Barnacle_Harpoon",
"GameObject": {
"Name": "Denizen_Barnacle_Harpoon(Clone)",
"ParentName": "Spawn_Denizen_Barnacle_Harpoon",
"Path": "Campaign-root/World_Root(Clone)/M4_Abyss_Garden_02(Clone)/Entities/Denizens/Spawn_Denizen_Barnacle_Harpoon/Denizen_Barnacle_Harpoon(Clone)",
"Position": {
"x": -389.533325,
"y": 2164.631,
"z": -1153.9281
},
"Active": true,
"InstanceId": 0,
"SiblingIdx": 0
},
"EntityType": "barnacle",
"Tag": "Denizen",
"Position": {
"x": -389.533325,
"y": 2164.631,
"z": -1153.9281
},
"Level": {
"LevelName": "M4_Abyss_Garden_02",
"RegionName": "abyss",
"SubregionName": "hanging-garden",
"Seed": 7117,
"IsLastLevel": false,
"Flipped": false,
"Active": true,
"InstanceId": 0
}
}
event
{
"Id": "SessionEvent_Abyss_Nuke",
"StartCheck": "startOfRegion",
"EventModules": [
"Spawn Nuke",
"",
"stopaftertime"
],
"StartLevel": {
"LevelName": "M4_Abyss_Garden_04",
"RegionName": "abyss",
"SubregionName": "hanging-garden",
"Seed": 5119,
"IsLastLevel": false,
"Flipped": false,
"Active": true,
"InstanceId": 0
}
}
item_object
{
"PrefabName": "Item_Floppy_T1_RandomItem",
"ItemName": "Floppy Disk",
"ItemTag": "disk",
"GameObject": {
"Name": "Item_Floppy_T1_RandomItem",
"ParentName": "M1_Silos_Broken_01(Clone)",
"Path": "Campaign-root/World_Root(Clone)/M1_Silos_Broken_01(Clone)/Item_Floppy_T1_RandomItem",
"Position": {
"x": 2.95286441,
"y": 420.6212,
"z": -36.8124466
},
"Active": true,
"InstanceId": 0,
"SiblingIdx": 0
},
"Level": {
"LevelName": "M1_Silos_Broken_01",
"RegionName": "silos",
"SubregionName": "Chambers",
"Seed": 8115,
"IsLastLevel": false,
"Flipped": false,
"Active": true,
"InstanceId": 0
}
}
level
{
"LevelName": "Campaign_Interlude_Pipeworks_To_Habitation_01",
"RegionName": "habitation",
"SubregionName": "Service Shaft",
"Seed": 19104,
"IsLastLevel": false,
"Flipped": false,
"Active": true,
"InstanceId": 0
}
object_spawner
{
"Name": "UT_ExplosionSpawner",
"ParentName": "Explosions",
"Path": "Campaign-root/World_Root(Clone)/M3_Habitation_Lab_Ending(Clone)/Rho/Prop_Rho_ArtifactDevice_01/Explosions/UT_ExplosionSpawner",
"Position": {
"x": -88.52034,
"y": 2238.142,
"z": 82.41657
},
"Active": true,
"InstanceId": 0,
"SiblingIdx": 0
}
perk
{
"PerkPageType": "regular",
"PerkCards": [
{
"Name": "Perk_Card(Clone)",
"PerkInfo": {
"Title": "Velocity Augments",
"Description": "+ Improves Walking/Running speed by 25%\n+ Improves Climbing speed by 10%",
"Id": "Perk_VelocityAugments",
"Cost": 0,
"SpawnPool": "standard"
}
},
{
"Name": "Perk_Card(Clone
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: