WKLib

v0.3.0·Updated 2026-05-27

A modding library, with almost everything you could possibly need

About this mod Author’s original text

WKLib (Beta)

A development library (acting as a mod) designed to streamline mod creation for White Knuckle. This is a early release — expect bugs and breaking changes.

Disclaimer

  • Beta Status: APIs, configuration formats, and behaviors may change without notice.
  • Bug Reports: Please report issues Here

Quick Start

  • Download and install or any mod manager, alternatively manually.
  • Reference the library in your mod project and configure as needed.

Key Features

  • Loading Custom Levels ✅
  • Playing Sounds ✅
  • Loading Custom Asset Bundles ✅
  • Loading Custom Regions/Subregions ✅
  • Creating Custom UI Elements ✅
  • Loading Custom Items ❌

( ✅ Implemented • ➖ Implemented, Not Tested • ❌ Not Implemented )

Documentation & Tutorials

  • API Reference:
  • Guides & Examples:

Contributing & Support

Contributions are welcome! For discussion, questions, or to help improve the docs, join our Discord server.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackprideunique-ImuiBepInEx

File & checksum

Filename
WKLib-0.3.0.zip
File size
52.7 KiB