WKLib
A modding library, with almost everything you could possibly need
About this mod Author’s original text
WKLib (Beta)
A development library (acting as a mod) designed to streamline mod creation for White Knuckle. This is a early release — expect bugs and breaking changes.
Disclaimer
- Beta Status: APIs, configuration formats, and behaviors may change without notice.
- Bug Reports: Please report issues Here
Quick Start
- Download and install or any mod manager, alternatively manually.
- Reference the library in your mod project and configure as needed.
Key Features
- Loading Custom Levels ✅
- Playing Sounds ✅
- Loading Custom Asset Bundles ✅
- Loading Custom Regions/Subregions ✅
- Creating Custom UI Elements ✅
- Loading Custom Items ❌
( ✅ Implemented • ➖ Implemented, Not Tested • ❌ Not Implemented )
Documentation & Tutorials
- API Reference:
- Guides & Examples:
Contributing & Support
Contributions are welcome! For discussion, questions, or to help improve the docs, join our Discord server.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackprideunique-ImuiBepInEx