WhiteKnuckleArchipelago

v1.0.2·Updated 2026-09-10

An archipelago implementation for White Knuckle

About this mod Author’s original text

White Knuckle Archipelago

This mod is an archipelago implementation for White Knuckle.

WARNING: This is still in active beta development, expect some minor issues to be present.

What is randomized?

Locations:

  • Entering unique rooms
  • Purchasing Facility Upgrades
  • Challenge mode medals

Items:

  • Progressive buff perks that are the basis for logic
  • Progressive perk machines that allow you to access the respective region's perks
  • Progressive trinket slots
  • Trinket unlocks
  • Room progression unlocks
  • Individual access for each challenge mode
  • Access to the Training Sector
  • Facility upgrades
  • Roaches, starting roaches, and facility credits are filler

How do i use this mod?

After installing the mod, you also will need the APWorld found on the GitHub releases page, installing it through the standard procedure for custom APWorlds. You then can create a custom YAML using the Options Creator in the Archipelago Launcher.

Once loaded, you can connect using the "connect" command in the console (Opened with shift + ~)

You can also change the client side options (such as deathlink or free disk vendors) using the changeclientoptions command

Other Commands

disconnect - disconnects from the Archipelago Server.

say - Sends the following message to the server client.

Known Issues

  • Disconnecting and reconnecting repeatedly will grant the roach and facility credit items again

You can find me in the Archipelago Discord in the White Knuckle Post of the #future-game-design forum, or on the White Knuckle Discord as @ConcreteConsumer

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
WhiteKnuckleArchipelago-1.0.2.zip
File size
271.2 KiB