UnlimitedTrinkets
Removes the budget restriction for selecting Trinkets in the Trinkets & Bindings screen. No more 'Too expensive!' — pick whatever you want.
About this mod Machine translation
UnlimitedTrinkets / Unlimited jewelry
White Knuckle BepInEx Mod — Removes the budget restriction for selecting Trinkets
White Knuckle BepInEx Mod — Removes cost limit on Trinkets selection
English
Features
White Knuckle's Trinkets & Bindings interface has a "budget" system:
- Each Trinket/Binding has a cost value
- Total Trinkets cost cannot exceed "selected Bindings total cost + 1"
- When exceeded, the UI shows Too expensive! and disables the Play button
This Mod uses Harmony Patches to force-clear the error message and re-enable the Play button after SelectTrinket and UpdateTrinketActivation methods execute, allowing you to freely select any number of Trinkets without budget constraints.
When your selection exceeds the original budget, an orange hint Leaderboards disabled will be displayed, and the leaderboard will be automatically disabled for that run.
Installation
- Ensure BepInEx 5.x is installed (via Gale or R2MM or manual installation)
- Place UnlimitedTrinkets.dll in:
/BepInEx/plugins/
- Launch the game and freely select Trinkets in the Trinkets & Bindings interface
Configuration
A config file will be generated in BepInEx/config/ after first run:
huoyan1231.whiteknuckle.unlimitedtrinkets.cfg
| Setting | Default | Description |
|---------|---------|-------------|
| EnableUnlimitedTrinkets | true | Set to false to temporarily disable the Mod |
Notes
- Score Multiplier calculation logic is not affected and will display correctly
- Trinkets unlock status is not affected (locked ones remain unselectable)
- Bindings selection is not affected
Chinese
Function
White Knuckle's Trinkets & Bindings interface has a "budget" system:
- Each Trinket/Binding has a cost value
- The total cost of Trinkets cannot exceed "Total cost of selected Bindings + 1"
- After exiting, the interface displays Too expensive! and the Play button is disabled
This Mod uses Harmony Patch to force clear error prompts and re-enable the Play button after the SelectTrinket and UpdateTrinketActivation methods are executed, allowing you to freely select any number of Trinkets without budget constraints.
When the selection exceeds the original budget, an orange prompt Leaderboards disabled will be displayed, and the leaderboard of the game will be automatically disabled.
Install
- Make sure BepInEx 5.x is installed (via Gale or R2MM or manual installation)
- Place UnlimitedTrinkets.dll into:
/BepInEx/plugins/
- Start the game and enter the Trinkets & Bindings interface to choose freely.
Configuration
After the first run, the configuration file will be generated in BepInEx/config/:
huoyan1231.whiteknuckle.unlimitedtrinkets.cfg
| Configuration items | Default value | Description |
|--------|--------|------|
| EnableUnlimitedTrinkets | true | Set to false to temporarily disable the Mod |
Things to note
- The calculation logic of Score Multiplier is not affected and will still be displayed correctly
- The unlocked status of Trinkets is not affected (unlocked ones are still not selectable)
- Bindings selection is not affected
Build / build
Requires.NET SDK (>= 6.0) / Requires.NET SDK (>= 6.0)
dotnet build UnlimitedTrinkets.csproj -c Release
Output / Output: bin/Release/net471/UnlimitedTrinkets.dll
License/license
This project is licensed under the GNU General Public License v3.0 (GPL-3.0).
This project is licensed under the GNU General Public License version 3 (GPL-3.0).
See LICENSE file for full text. / LICENSE file for full text.
AI Generated Notice / AI Generated Notice
This code was generated with assistance from AI.
- AI Model / AI Model: Claude 4 (Anthropic)
- Purpose / Purpose: Game mod development for White Knuckle
- Generated Date / Generated date: 2026-04-19
The AI assisted in writing the Harmony patches, debugging, and documentation. All code has been reviewed and tested by the project maintainer.
This code is generated with AI assistance. AI assisted in writing Harmony patches, debugging, and documentation. All code …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: