FB Hand Template

v1.0.0·Updated 2026-05-04

Useful base for creating custom hand cosmetics!

About this mod Author’s original text

Description

Useful base to create hand cosmetics

Labels

Sheet names are displayed in-game. This is the easiest way to find what sheets an item uses, just by picking up the item. Also useful for testing alignment!

Bounds

Pixels are included in opposing corners to frame the available draw space

Format

Files are in the correct folders and named properly to ensure future compatibility and integration with Resourceful Hands. Complete with sample cosmetic card images and screen icons ("interacts").

How to use

  • From the main menu: Cosmetics>Hands>"TEMPLATE" to equip the cosmetic.
  • Load into a game (highly recommend the Dev Playground mode found through the Tutorial)
  • Perform the action of the sprite you want to edit (crouch, grab, pick up an item, etc.)
  • Check for a code next to the hand (code explained further below!)
  • Edit the sprite in your preferred image editor (make sure you SAVE/EXPORT)
  • Back in game, use the command refreshcosmetics

Then your sprite should show up instead of the template sprite!

(Some tips: Injectors increase your fov if the labels are offscreen. The command timescale is convenient for checking frames mid-animation as well)

Deciphering Labels

Blue is the "Background" (B) sprite, red is the Foreground (F) sprite. This separates what goes behind an item (usually the palm) from what goes in front of an item (usually the fingers).

The number after is the sheet number. For example "F3" is Foreground 03

The characters after the colon are coordinates for where the sprite is on the base sheet. The letter is the Y value, the number is the X value, with the origin in the top left (like you're reading a page of a book).

(If you ever forget, the image in the cosmetic menu shows all this in shorthand!!!)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackMonkSilly-ResourcefulHands

File & checksum

Filename
FB_Hand_Template-1.0.0.zip
File size
363.6 KiB