WOLAP

v0.3.2·Updated 2026-10-04

Archipelago randomizer integration for West of Loathing.

About this mod Author’s original text

WOLAP

A client mod for West of Loathing, integrating it with the Archipelago multiworld multi-game randomizer system.

WORK IN PROGRESS

This mod is very much incomplete, but it should be playable. Bug reports and all kinds of feedback are welcome, and should be directed to the West of Loathing thread in the #future-game-design channel on the Archipelago Discord server.

What does this mod do?

The majority of the game's unique items and pickup locations have been randomized. Currently, most non-unique loot and combat drops, unlimited shop items, and Foragin' plants are not included in the randomization.

The following extra Archipelago options have been implemented to configure the randomization:

Archipelago Options

  • Enable Gun Manor DLC
  • Name in YAML file: dlc_enabled
  • This requires you to own the "Reckonin' at Gun Manor" DLC. Disabling this while owning the DLC won't prevent you from accessing that content, it just won't include the DLC items and check locations in the randomization pool.
  • This is enabled by default
  • Randomize Gun Manor Coach
  • Name in YAML file: randomize_ghost_coach
  • This randomizes the coach needed to access Gun Manor into the item pool
  • This is enabled by default, and has no effect unless the DLC is also enabled
  • Randomize Goblintongue
  • Name in YAML file: randomize_goblintongue
  • This randomizes the ability to speak Goblintongue into the item pool
  • This is enabled by default. If this is disabled, you will be able to speak Goblintongue from the start of the game.
  • Unbreakable Tools
  • Name in YAML file: unbreakable_tools
  • This removes the possibility of breaking or using up some important tools - shovel, pickaxe, El Vibrato headband - so you don't need to buy a replacement.
  • This is disabled by default. Once you receive one of these tools from the item pool, you'll then be able to purchase that tool infinitely from Dirtwater Mercantile.
  • Start Inventory From Pool
  • Name in YAML file: start_inventory_from_pool
  • This allows you to specify items you will start with that then won't be included in the item pool -- as opposed to start_inventory, which lets you start with copies of items from the pool

Mechanical / Logic Changes

The following is a list of changes the WOLAP mod makes to the base game to facilitate and try to smoothen the West of Loathing Archipelago experience.

This list is subject to change.

Class Changes

  • Several changes have been made to reduce or remove class-specific mechanics and logic that would affect checks and item availability
  • Regardless of class, you are now always given the briefcase full of snakes by your dad, and you can always collect venom and medicine from snake combats
  • All class' skillbooks are randomized into the item pool so you can learn those skills for any class
  • Winstreak enemy stat scaling for combat encounters is now determined by your highest stat, not your class
  • Enemies normally increase their stats based on your winstreak in that region, with the "primary" stat for your class (Muscle/Mysticality/Moxie) receiving a larger boost. This primary stat is now determined by whatever your highest is, not which class you pick at the start, since you can learn skills from any class and may choose to build in a different direction.
  • You can now discover all three crafting skill locations (Old Medicine Show, The Great Garbanzo's Hideout, Hellstrom Ranch) regardless of class
  • These are just random events and not forced like the single crafting location discovery event was previously, so it may be harder to find them all
  • Hellstrom Ranch is still discoverable normally as well, aside from the "crafting location discovery" event
  • The leatherworkery barn at Hellstrom Ranch is accessible regardless of class
  • All of the class' persuasion skills (Intimidatin', Outfoxin', and Hornswogglin') have been combined and replaced with one new skill, Persuadin'. Levels in Persuadin' count for all of the original skills and allow you to choose those options

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
WOLAP-0.3.2.zip
File size
615.9 KiB