Emerald Coast A
A messy port of the first area of Emerald Coast from Sonic Adventure
About this mod Author’s original text
Hi im bad at writing readmes
This is a port of the first part of Emerald Coast from Sonic Adventure 1
You can give me feedback on the WEBFISHING Modding Community discord!
3.1.0 This was going to be part of 4.0.0, but it might take a while more, so heres the new stuff:
- Checkpoints now work
- Dash Pannels now work, might need some tweaking
- Rings will give you 5 bucks and take longer to respawn!
- Slightly better collisions
- Secret from main game now works in this map too
- Better map boundaries
- Changed some SFX, still working on them tho
- BlueberryWolfi's APIs is now a dependency, please make sure to have it!
3.0.1 I fucked up the spawn ponit sorgy, its fixed
3.0.0 Well, i am a bit fixated on this map so, i added rings and the bridge is interactive now!
2.0.4 - I.. i fucked up a chalkzone, fixed
2.0.3 - Fixed some collisions and fixed easter egg AGAIN, Removed Herobrine
2.0.2 - I MAY or may not have uploaded the wrong file
2.0.1 - Fixed easter egg and domain expansions showing on the horizon
2.0.0 - Worked on getting collisions to be smoother, no getting stuck on metal leaves anymore
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide. Most WEBFISHING mods need the GDWeave loader; the bundled readme explains where files go.
Install these first, or the mod will not work: