Insanity Mutator

v1.0.2·Updated 2026-09-03

Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.

About this mod Author’s original text

Insanity Mutator

Version 1.0.2

For Game Version 1.3.0

Developed by Jack

Some AI tooling used

Requires: BepInEx-BepInExPack-5.4.2305, NihilityShift-VoidManager-1.2.11

💡 Function(s)

  • Adds an Insanity mutator to the game's own Mutators menu.
  • While selected, every main-objective mission on the astral map generates at Insane

difficulty instead of the usual Normal / Hard / Insane mix.

  • Side objectives keep their normal mixed difficulty.
  • Pilgrimage-type quests only.
  • Grants +25% run XP while selected.
  • Allows an additional mutator to be selected (toggleable from mod menu).

🎮 Client Usage

  • In the Hub, open the Mutators menu on the galaxy map and select Insanity before

launching a run. Nothing else to configure.

  • The F5 menu under Mod Settings → Insanity Mutator shows whether the mutator is

registered and currently active, for troubleshooting. It also allows you to turn off

the extra allowed mutator.

👥 Multiplayer Functionality

  • ⚠️ All players
  • This version requires everyone in the room to have the mod installed.
  • A future version will drop that requirement: only the host will need the mod.
  • Does not mark the session as modded: progression and achievements stay enabled

with Insanity selected.

🔧 Install Instructions - Install following the normal BepInEx procedure.

Ensure that you have BepInEx 5 (stable version 5 MONO) and VoidManager installed.

✔️ Mod installation - Unzip the contents into the BepInEx plugin directory

Drag and drop Insanity.dll into Void Crew\BepInEx\plugins, or install through r2modman / Gale.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackNihilityShift-VoidManager

File & checksum

Filename
Insanity_Mutator-1.0.2.zip
File size
38.7 KiB