Insanity Mutator
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
About this mod Author’s original text
Insanity Mutator
Version 1.0.2
For Game Version 1.3.0
Developed by Jack
Some AI tooling used
Requires: BepInEx-BepInExPack-5.4.2305, NihilityShift-VoidManager-1.2.11
💡 Function(s)
- Adds an Insanity mutator to the game's own Mutators menu.
- While selected, every main-objective mission on the astral map generates at Insane
difficulty instead of the usual Normal / Hard / Insane mix.
- Side objectives keep their normal mixed difficulty.
- Pilgrimage-type quests only.
- Grants +25% run XP while selected.
- Allows an additional mutator to be selected (toggleable from mod menu).
🎮 Client Usage
- In the Hub, open the Mutators menu on the galaxy map and select Insanity before
launching a run. Nothing else to configure.
- The F5 menu under Mod Settings → Insanity Mutator shows whether the mutator is
registered and currently active, for troubleshooting. It also allows you to turn off
the extra allowed mutator.
👥 Multiplayer Functionality
- ⚠️ All players
- This version requires everyone in the room to have the mod installed.
- A future version will drop that requirement: only the host will need the mod.
- Does not mark the session as modded: progression and achievements stay enabled
with Insanity selected.
🔧 Install Instructions - Install following the normal BepInEx procedure.
Ensure that you have BepInEx 5 (stable version 5 MONO) and VoidManager installed.
✔️ Mod installation - Unzip the contents into the BepInEx plugin directory
Drag and drop Insanity.dll into Void Crew\BepInEx\plugins, or install through r2modman / Gale.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: