OmniVision
This mod adds new surveillance and scanning devices to the game, along with the ability to display camera feeds on in-game TVs.
Screenshots 3 screenshots
About this mod Author’s original text
OmniVision
This mod adds new surveillance and scanning devices to the game, along with the ability to display camera feeds on in-game TVs.
⚠️WARNING⚠️ This version of OmniVision is designed to function with VotV 0.9.0n. Using older or newer versions of the game may cause errors!
If you have any suggestions or encounter a bug, you can submit it as an issue on my GitHub repository.
Configs:
Configs can be accessed in the game settings under the Mod configs category or by pressing Ctrl+Shift+C.
- Lidar/Angle - Sets the scanning angle of the lidar (in degrees).
Default: 40
- Lidar/PointsPerTick - Sets the number of scan points generated per tick.
Default: 100
- Lidar/Lifetime - Sets the lifetime of scanned points (in seconds).
Default: 12
- Lidar/Range - Sets the maximum scanning distance.
Default: 7000
- Lidar/PointSize - Sets the size of each lidar point.
Default: 1
- Lidar/CullDistance - Sets the minimal distance from the camera at which lidar points are still rendered.
Default: 100
- ScreenUpdateDelay - Sets the camera image refresh delay (in seconds).
Default: 0.1
- ScreenUpdateRadius - Sets the distance from the player at which the screen updates.
Default: 7
Preview
- CCTV mode:
- Lidar:
- 360 camera:
Features:
360 Camera:
- Can rotate 360 degrees.
- Has three modes which control camera view rotation: Up, Down, and Auto.
- Modes can be changed by pressing toggle on the camera or by clicking the orange refresh button on the laptop while watching the camera.
- You can buy it in the in-game store under the essentials category for 200 points.
- You can also craft it using a good quality camera, plastic scrap, and electric scrap.
Lidar:
- Used to scan the surrounding environment.
- Displays detected objects as colored points, with different colors depending on object type.
- You can buy it in the in-game store under the tools category for 300 points.
- Fully customizable through mod configs.
CCTV mode:
- Can be enabled on any in-game TV.
- Has three different layouts to display multiple cameras: 1x1, 2x2, 3x3.
- You can enable the CCTV mode by pressing "Cameras" button in the TV menu.
- To adjust the CCTV system, you need to select a layout configuration, choose a cell for a camera, then select the camera.
Manual installation guide.
Install unreal shimloader
- Copy dwmapi.dll into the GAME/Binaries/Win64 directory. Its new path should be GAME/Binaries/Win64/dwmapi.dll.
- Copy the contents of the UE4SS folder in the package into GAME/Binaries/Win64.
GAME/Binaries/Win64 should now contain the following new files and folders:
- GAME-Win64-Shipping.exe
- ue4ss.dll
- UE4SS-settings.ini
- dwmapi.dll ← This is the unreal-shimloader binary. It will load UE4SS for you.
- Mods/
Install ModUtils
- Copy ModUtils.pak from the pak folder of the ModUtils package to GAME/Content/Paks/LogicMods directory.
- Copy the contents of the mod folder of the ModUtils package into the GAME/Binaries/Win64/Mods/Acitulen-ModUtils directory.
*You need to create the Acitulen-ModUtils folder manually.
Install OmniVision
- Copy OmniVision.pak from the pak folder to GAME/Content/Paks/LogicMods directory.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: